Unknown W. Brackets
1ba8f1fa0a
GLES: Remove old invalidation code.
...
We must've changed something to a KEEP, this never seems to catch anything
now.
2022-02-21 09:34:16 -08:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
2718e81c0e
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Unknown W. Brackets
b3a8e013f6
GPU: Expand points into triangles for higher res.
2021-10-31 13:06:06 -07:00
Unknown W. Brackets
09daace8b8
GLES: Skip assert if no buffer.
2021-10-25 06:27:45 -07:00
Unknown W. Brackets
275baccc5b
GLES: Support GL_APPLE_clip_distance too.
...
Seems modern Apple mobile chips only support clip.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e
GPU: Split clip and cull caps.
...
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
1c7cd67f6d
iOS: Buildfix bad GLES headers.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
7d00b6ca90
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
046a5c548b
GLES: Check clip/cull distance support.
...
Pretty limited on GLES3+. Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
...
See #14552 .
2021-08-07 22:22:36 -07:00
iota97
4ac7e28726
log fix
2021-07-22 11:31:03 +02:00
Henrik Rydgård
e3c748cc97
OpenGL: Accept "AMD" as a vendor string for, well, AMD.
...
Seen with the open source driver by archanox
2021-07-22 08:59:48 +02:00
Henrik Rydgård
e1b4a9175a
Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails.
2021-07-19 17:34:51 +02:00
Henrik Rydgård
4c9b5ada0f
Address feedback
2021-07-09 21:09:44 +02:00
Henrik Rydgård
cde3889866
Android buildfix
2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3
Support depth clamping in OpenGL where available.
...
Should make support for depth texturing quite easy.
Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00
Unknown W. Brackets
7f8144494e
Draw: Use constants for texture slots.
...
GL actually had a check for 16 but then an array for 8. This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Unknown W. Brackets
1ca1a8bbeb
Postshader: Correct sampler binding translation.
2021-06-12 10:14:44 -07:00
Unknown W. Brackets
44d2d8a2a3
Draw: Assert sampler bindings are in valid ranges.
2021-06-12 10:10:42 -07:00
Unknown W. Brackets
915265e531
Draw: Optimize GL A1R5G5B5 conversion.
...
This seems to be enough to trigger SIMD in x86_64 at least.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
1b13badeb4
Move remaining FileUtil functions into the File namespace.
2021-04-25 20:38:22 +02:00
Unknown W. Brackets
3c09b5c010
GLES: Always use fragColor0 on GL 3.0+.
2021-04-10 16:26:39 -07:00
Unknown W. Brackets
60690109f0
GLES: Handle GLSL 1.30/1.40 better.
...
Was causing errors for people using older GL.
2021-04-10 13:32:13 -07:00
Unknown W. Brackets
5119d79082
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets
fe9870bf37
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
d23bef1525
Merge pull request #14129 from unknownbrackets/gpu-copyimage
...
GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets
5aa3e3180f
GPU: Force reinterpret off without copy image.
...
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
c76fe9cec4
Assorted paranoid cleanups, inspired by #14082
2021-02-10 00:20:52 +01:00
Henrik Rydgård
1eeebccd04
Fix Apple gpu detection
2021-01-30 18:31:39 +01:00
Unknown W. Brackets
6798d5379a
GLES: Remove direct khrplatform.h header include.
...
Shouldn't be needed anymore, was a hack for Nokia. See #13978 .
2021-01-25 18:42:24 -08:00
Henrik Rydgård
ca50077341
More GPU test improvements
...
* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Henrik Rydgård
7de7680416
Apple driver bug workaround. See issue #13451
2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
Henrik Rydgård
32c9728c0c
Some cleanups in GL feature and shader language detection.
...
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Henrik Rydgård
3c2733d8eb
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668 .
...
Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef
Better GLSL version handling. Now specify the latest version supported by the device.
...
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
...
Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
a3d06e366f
OpenGL: Detect Adreno model number
2020-11-11 22:46:25 +01:00
Henrik Rydgård
5eea7435d0
Minor cleanup in GL backend, fixes #13647
...
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
...
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
69108ab2e9
On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
2020-11-09 13:32:49 +01:00
Henrik Rydgård
2384b7a17d
Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
...
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
864cc54aa4
Remove ForceGL2 flag. Add comments... hm.
2020-11-09 11:18:43 +01:00
Henrik Rydgård
b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
...
Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård
0c3ead1437
Temporarily disable GL frame-init error checks, see #13639
2020-11-09 00:30:24 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
1ccc8c129c
Reinterpret code runs, no idea if it works
2020-11-08 11:32:55 +01:00