ppsspp/Common/GPU/OpenGL
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
..
DataFormatGL.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DataFormatGL.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
GLFeatures.h Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
GLQueueRunner.cpp Merge pull request #15727 from hrydgard/texture-3d 2022-08-01 08:35:43 +02:00
GLQueueRunner.h Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
GLRenderManager.cpp Merge pull request #15727 from hrydgard/texture-3d 2022-08-01 08:35:43 +02:00
GLRenderManager.h Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
GLSLProgram.cpp Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails. 2021-07-19 17:34:51 +02:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00