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OpenXR - Keep using GLES2 headers for now
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@ -5,9 +5,6 @@
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#if PPSSPP_PLATFORM(IOS)
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#include <OpenGLES/ES3/gl.h>
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#include <OpenGLES/ES3/glext.h>
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#elif defined(OPEXR)
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#elif defined(USING_GLES2)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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