ppsspp/Core
Sacha fb7c3d96fd Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
2013-11-16 02:16:17 +10:00
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Debugger Read function size from .sym 2013-11-01 14:14:06 +01:00
Dialog Merge pull request #4514 from shenweip/patch-3 2013-11-14 14:02:21 -08:00
ELF Turn down reloc logging a bit more 2013-11-14 23:07:22 +01:00
FileSystems Turn down some logging. 2013-11-08 18:52:07 +01:00
Font Regression font alignment fix 2013-11-02 20:31:39 +08:00
HLE Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
HW Add "Dump frame GPU commands" to the "in-game" dev menu too. 2013-11-15 16:49:13 +01:00
MIPS Mask out fcr31 bits that can't be set on a PSP. 2013-11-14 23:57:28 -08:00
Util Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
CMakeLists.txt Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
Config.cpp Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
Config.h Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
Core.cpp Use a CORE_POWERUP state when starting. 2013-11-09 23:07:52 -08:00
Core.h Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Core.vcxproj Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Core.vcxproj.filters Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
CoreParameter.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
CoreTiming.cpp Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
CoreTiming.h Keep more careful track of microsecond time. 2013-10-24 01:09:35 -07:00
CPU.cpp
CPU.h
CwCheat.cpp Fixed missing ")" 2013-11-11 17:23:37 +02:00
CwCheat.h Always register the cheat event, for savestates. 2013-10-07 07:46:18 -07:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Host.cpp
Host.h Use the newer interface for Qt's gpu debugging. 2013-10-20 00:14:39 -07:00
Loaders.cpp Fix typo 2013-09-04 13:48:22 +02:00
Loaders.h Try to detect if someone tries to open a PSX ISO 2013-09-02 01:49:15 +02:00
MemMap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
MemMap.h Speed up UpdateUniforms a little 2013-11-12 17:06:03 +01:00
MemMapFunctions.cpp Small optimizations 2013-11-12 14:05:50 +01:00
PSPLoaders.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
PSPLoaders.h Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
PSPMixer.cpp move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
PSPMixer.h Revert "Merge pull request #4068 from bollu/AudioArtefactFix" 2013-10-07 20:25:35 +02:00
Reporting.cpp Remove duplicate thread library (StdThread) 2013-10-29 11:50:29 +10:00
Reporting.h Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
SaveState.cpp Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
SaveState.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
System.cpp Don't burn the cpu while idle in multithread. 2013-11-09 23:08:45 -08:00
System.h Use a CORE_POWERUP state when starting. 2013-11-09 23:07:52 -08:00
ThreadEventQueue.h Blackberry: fix freezing due to overflow of nanoseconds in timer. 2013-11-11 04:53:08 +10:00