..
DepalettizeShaderCommon.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DepalettizeShaderCommon.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp
Move the profiler to Common
2020-10-04 11:42:16 +02:00
DrawEngineCommon.h
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
FramebufferManagerCommon.cpp
VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
2020-10-11 10:57:35 +02:00
FramebufferManagerCommon.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GPUDebugInterface.cpp
GPUDebugInterface.h
Fix some further static analysis warnings
2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
GPUStateUtils.h
Optimize value conversion in (unused) depth readback.
2020-08-09 10:47:01 +02:00
IndexGenerator.cpp
More cleanup
2020-09-24 10:03:07 +02:00
IndexGenerator.h
Also optimize IndexGenerator::AddStrip for ARM NEON.
2020-09-24 09:24:03 +02:00
PostShader.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
PostShader.h
Move math and some file and data conversion files out from native to Common.
2020-10-04 09:12:46 +02:00
PresentationCommon.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
PresentationCommon.h
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
ShaderCommon.cpp
More UWP prep
2017-02-25 09:57:22 +01:00
ShaderCommon.h
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
ShaderId.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
ShaderId.h
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
ShaderTranslation.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
ShaderTranslation.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
ShaderUniforms.cpp
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
ShaderUniforms.h
GPU: Update uniforms w/ consistent render mode too.
2020-04-04 11:03:07 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
SoftwareTransformCommon.h
Vulkan: Match safe size behavior on all backends.
2020-05-23 00:25:39 -07:00
SplineCommon.cpp
Move the profiler to Common
2020-10-04 11:42:16 +02:00
SplineCommon.h
GPU: Move hw transform decision to draw engine.
2020-04-04 11:14:32 -07:00
StencilCommon.cpp
Global: Fix some warnings.
2017-11-25 14:08:49 -08:00
StencilCommon.h
Remove some code duplication
2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp
Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too.
2020-10-14 00:09:08 +02:00
TextureCacheCommon.h
GPU debug stats: Show how many bytes of texture data we hash per frame
2020-09-20 22:09:29 +02:00
TextureDecoder.cpp
GPU: Remove neon xxhash implementation.
2020-08-27 20:31:09 -07:00
TextureDecoder.h
GPU: Avoid compile error if ARM64=1 specified.
2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp
TexCache: Try to avoid wrong texcache usage.
2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h
GPU: Remove neon xxhash implementation.
2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
TextureScalerCommon.h
TransformCommon.cpp
GPU: Fix shade mapping in soft transform.
2018-11-17 18:05:32 -08:00
TransformCommon.h
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
VertexDecoderArm.cpp
Remove base/logging from UI and more
2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp
Global: Remove ARM64 define.
2020-08-29 08:45:50 -07:00
VertexDecoderCommon.cpp
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
VertexDecoderCommon.h
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
2020-10-05 21:05:23 +02:00
VertexDecoderFake.cpp
Getting really close to getting rid of base/logging.h now.
2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp
x64: Fix stack alignment in vertex decoder, just because.
2020-09-12 16:10:17 +02:00