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DisplayListInterpreter.cpp
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
DisplayListInterpreter.h
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
FragmentShaderGenerator.cpp
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Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.
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2013-01-07 10:07:00 +01:00 |
FragmentShaderGenerator.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Framebuffer.cpp
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add #version to the framebuffer drawing shader for compat
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2012-12-21 11:24:38 +01:00 |
Framebuffer.h
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
IndexGenerator.cpp
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ge: fix bug with indexed primitives
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2012-12-27 23:45:06 +01:00 |
IndexGenerator.h
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Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
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2012-12-26 08:54:33 +01:00 |
ShaderManager.cpp
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Save on gl[Enable/Disable]VertexAttribArray calls.
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2013-01-06 23:50:05 +01:00 |
ShaderManager.h
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Fix crash from lastShader pointer = 0xcdcdcdcd
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2013-01-07 00:21:07 -08:00 |
StateMapping.cpp
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
StateMapping.h
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Split code from GLES_GPU to TransformDrawEngine, cleanup
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2012-12-25 22:39:37 +01:00 |
TextureCache.cpp
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Oops (forgot to remove a debug statement).
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2013-01-06 18:17:01 +01:00 |
TextureCache.h
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
TransformPipeline.cpp
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Fix RECTANGLE rotation in the other direction too.
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2013-01-07 09:52:47 +01:00 |
TransformPipeline.h
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
VertexDecoder.cpp
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
VertexDecoder.h
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
VertexShaderGenerator.cpp
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Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.
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2013-01-07 10:07:00 +01:00 |
VertexShaderGenerator.h
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Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
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2012-12-20 15:07:58 +01:00 |