ppsspp/GPU/GLES
2013-01-07 10:07:00 +01:00
..
DisplayListInterpreter.cpp Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
DisplayListInterpreter.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
FragmentShaderGenerator.cpp Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0. 2013-01-07 10:07:00 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp ge: fix bug with indexed primitives 2012-12-27 23:45:06 +01:00
IndexGenerator.h Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed 2012-12-26 08:54:33 +01:00
ShaderManager.cpp Save on gl[Enable/Disable]VertexAttribArray calls. 2013-01-06 23:50:05 +01:00
ShaderManager.h Fix crash from lastShader pointer = 0xcdcdcdcd 2013-01-07 00:21:07 -08:00
StateMapping.cpp Add glViewport to cached gl state. Add a couple of missing VFPU ops. 2013-01-06 23:23:36 +01:00
StateMapping.h Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
TextureCache.cpp Oops (forgot to remove a debug statement). 2013-01-06 18:17:01 +01:00
TextureCache.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
TransformPipeline.cpp Fix RECTANGLE rotation in the other direction too. 2013-01-07 09:52:47 +01:00
TransformPipeline.h "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexDecoder.cpp "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexDecoder.h "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexShaderGenerator.cpp Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0. 2013-01-07 10:07:00 +01:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00