Oops (forgot to remove a debug statement).

This commit is contained in:
Henrik Rydgard 2013-01-06 18:17:01 +01:00
parent 26a5bfcd5d
commit 7a7c92edeb

View file

@ -396,7 +396,6 @@ const GLuint MagFiltGL[2] = {
// This should not have to be done per texture! OpenGL is silly yo
// TODO: Dirty-check this against the current texture.
void UpdateSamplingParams(TexCacheEntry &entry, bool force) {
force = true;
int minFilt = gstate.texfilter & 0x7;
int magFilt = (gstate.texfilter>>8) & 1;
bool sClamp = gstate.texwrap & 1;