Fix crash from lastShader pointer = 0xcdcdcdcd

This commit is contained in:
KentuckyCompass 2013-01-07 00:21:07 -08:00
parent 111732aef4
commit a1f35ebe7e

View file

@ -133,7 +133,7 @@ private:
class ShaderManager
{
public:
ShaderManager() : globalDirty(0xFFFFFFFF) {}
ShaderManager() : lastShader(NULL), globalDirty(0xFFFFFFFF) {}
void ClearCache(bool deleteThem); // TODO: deleteThem currently not respected
LinkedShader *ApplyShader(int prim);