Specify an older GLSL version for compat, we don't use new features anyway because of ES 2.0.

This commit is contained in:
Henrik Rydgard 2013-01-07 10:07:00 +01:00
parent 0183a407dd
commit 62cc953bad
2 changed files with 2 additions and 2 deletions

View file

@ -70,7 +70,7 @@ char *GenerateFragmentShader()
#if defined(GLSL_ES_1_0)
WRITE(p, "precision mediump float;\n");
#elif !defined(FORCE_OPENGL_2_0)
WRITE(p, "#version 130\n");
WRITE(p, "#version 110\n");
#endif
int lmode = gstate.lmode & 1;

View file

@ -129,7 +129,7 @@ char *GenerateVertexShader(int prim)
#if defined(USING_GLES2)
WRITE(p, "precision highp float;\n");
#elif !defined(FORCE_OPENGL_2_0)
WRITE(p, "#version 130\n");
WRITE(p, "#version 110\n");
#endif
int lmode = gstate.lmode & 1;