ppsspp/Common/GPU/OpenGL
Henrik Rydgård 2bee5b64e4 Add new icon cache, for caching small images.
It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.

This will be required for handling the many achievement icons.

Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00
..
DataFormatGL.cpp OpenGL: Try a different way to exclude desktop compression formats in build 2023-03-14 16:09:40 +01:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp Add a different assert to SetGLCoreContext. 2023-06-03 11:57:08 +02:00
GLFeatures.h Fix build with GCC13: various standard includes 2023-04-05 00:20:14 +02:00
GLFrameData.cpp Move GLFrameData out of GLRenderManager. 2023-02-07 12:12:00 +01:00
GLFrameData.h OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations. 2023-05-25 14:15:54 +02:00
GLMemory.cpp Windows: Make double-click-for-fullscreen less oversensitive. 2023-05-25 09:28:55 +02:00
GLMemory.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
GLQueueRunner.cpp Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
GLQueueRunner.h OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations. 2023-05-25 14:15:54 +02:00
GLRenderManager.cpp OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations. 2023-05-25 14:15:54 +02:00
GLRenderManager.h Add new icon cache, for caching small images. 2023-06-18 14:11:12 +02:00
GLSLProgram.cpp Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Add new icon cache, for caching small images. 2023-06-18 14:11:12 +02:00