..
DataFormatGL.cpp
OpenGL: Try a different way to exclude desktop compression formats in build
2023-03-14 16:09:40 +01:00
DataFormatGL.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
gl3stub.c
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
gl3stub.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLCommon.h
OpenXR - Keep using GLES2 headers for now
2022-08-28 14:26:50 +02:00
GLDebugLog.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLDebugLog.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLFeatures.cpp
Add a different assert to SetGLCoreContext.
2023-06-03 11:57:08 +02:00
GLFeatures.h
Fix build with GCC13: various standard includes
2023-04-05 00:20:14 +02:00
GLFrameData.cpp
Move GLFrameData out of GLRenderManager.
2023-02-07 12:12:00 +01:00
GLFrameData.h
OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
2023-05-25 14:15:54 +02:00
GLMemory.cpp
Windows: Make double-click-for-fullscreen less oversensitive.
2023-05-25 09:28:55 +02:00
GLMemory.h
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
GLQueueRunner.cpp
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00
GLQueueRunner.h
OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
2023-05-25 14:15:54 +02:00
GLRenderManager.cpp
OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations.
2023-05-25 14:15:54 +02:00
GLRenderManager.h
Add new icon cache, for caching small images.
2023-06-18 14:11:12 +02:00
GLSLProgram.cpp
Turn the VFS into a class, to be able to reuse it for other purposes.
2023-03-06 16:42:47 +01:00
GLSLProgram.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_gl.cpp
Add new icon cache, for caching small images.
2023-06-18 14:11:12 +02:00