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It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller. This will be required for handling the many achievement icons. Saving/loading the cache to a single file on disk is implemented but not hooked up yet. It works without it, though of course will have to re-fetch things on the next startup. |
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.. | ||
DataFormatGL.cpp | ||
DataFormatGL.h | ||
gl3stub.c | ||
gl3stub.h | ||
GLCommon.h | ||
GLDebugLog.cpp | ||
GLDebugLog.h | ||
GLFeatures.cpp | ||
GLFeatures.h | ||
GLFrameData.cpp | ||
GLFrameData.h | ||
GLMemory.cpp | ||
GLMemory.h | ||
GLQueueRunner.cpp | ||
GLQueueRunner.h | ||
GLRenderManager.cpp | ||
GLRenderManager.h | ||
GLSLProgram.cpp | ||
GLSLProgram.h | ||
thin3d_gl.cpp |