OpenGL: Try a different way to exclude desktop compression formats in build

May fix #17110
This commit is contained in:
Henrik Rydgård 2023-03-14 16:09:40 +01:00
parent 21a0a91818
commit c6e0027604
2 changed files with 2 additions and 4 deletions

View file

@ -86,7 +86,7 @@ bool Thin3DFormatToGLFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuin
alignment = 16;
break;
#if PPSSPP_PLATFORM(WINDOWS)
#ifndef USING_GLES2
case DataFormat::BC1_RGBA_UNORM_BLOCK:
internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
format = GL_RGB;

View file

@ -593,10 +593,8 @@ bool CheckGLExtensions() {
switch (compressedFormats[i]) {
case GL_COMPRESSED_RGB8_ETC2: gl_extensions.supportsETC2 = true; break;
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: gl_extensions.supportsASTC = true; break;
#if !PPSSPP_PLATFORM(IOS) && !PPSSPP_PLATFORM(MAC)
#ifndef USING_GLES2
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: gl_extensions.supportsBC123 = true; break;
#endif
#if PPSSPP_PLATFORM(WINDOWS)
case GL_COMPRESSED_RGBA_BPTC_UNORM: gl_extensions.supportsBC7 = true; break;
#endif
}