ppsspp/GPU/Common
2020-11-08 13:14:23 +01:00
..
DepalettizeShaderCommon.cpp Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
DrawEngineCommon.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentShaderGenerator.cpp Simplify shader blend logic in FragmentShaderGenerator.cpp 2020-11-08 12:54:05 +01:00
FragmentShaderGenerator.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
FramebufferManagerCommon.cpp Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
FramebufferManagerCommon.h Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming. 2020-11-08 12:54:05 +01:00
GPUStateUtils.h ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming. 2020-11-08 12:54:05 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
PostShader.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
PresentationCommon.cpp More shadergen work 2020-11-08 11:32:53 +01:00
PresentationCommon.h More shadergen work 2020-11-08 11:32:53 +01:00
ReinterpretFramebuffer.cpp Address feedback. 2020-11-08 11:32:55 +01:00
ReinterpretFramebuffer.h More shadergen work 2020-11-08 11:32:53 +01:00
ShaderCommon.cpp Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
ShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
ShaderId.cpp ShaderBlend and FramebufferRead are separate concepts. Reflect that in naming. 2020-11-08 12:54:05 +01:00
ShaderId.h More work on reinterpret. Get Vulkan running 2020-11-08 11:32:55 +01:00
ShaderTranslation.cpp Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
ShaderTranslation.h Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
ShaderUniforms.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
ShaderUniforms.h Share the uniform buffer declarations between D3D11 and VK. 2020-11-01 19:58:53 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
TextureCacheCommon.h Reinterpret the data when binding a framebuffer with a different 16-bit format. 2020-11-08 11:32:55 +01:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderCommon.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00
VertexShaderGenerator.cpp Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
VertexShaderGenerator.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00