.. |
d3d9_d3dcompiler_loader.cpp
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d9_d3dcompiler_loader.h
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d11_loader.cpp
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Fix d3d11_loader on x86
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2019-05-12 11:17:54 +08:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
DataFormatGL.cpp
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
GLQueueRunner.h
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
GLRenderManager.cpp
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GPU: Avoid some unused var/func warnings.
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2019-08-17 12:01:22 -07:00 |
GLRenderManager.h
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
thin3d.cpp
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
thin3d.h
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
thin3d_create.h
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
thin3d_d3d11.cpp
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Fix name collision on iOS build
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2019-10-13 21:25:16 +02:00 |
thin3d_gl.cpp
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
thin3d_vulkan.cpp
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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2019-11-30 23:03:30 +01:00 |
VulkanQueueRunner.h
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Vulkan blend factor: Bugfix and minor optimization
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2019-10-13 21:17:29 +02:00 |
VulkanRenderManager.cpp
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Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
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2019-09-18 00:16:08 +02:00 |
VulkanRenderManager.h
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vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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2019-11-30 23:03:30 +01:00 |