ppsspp/ext/native/thin3d
2019-11-30 23:03:30 +01:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Fix d3d11_loader on x86 2019-05-12 11:17:54 +08:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
DataFormatGL.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
GLQueueRunner.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
GLRenderManager.cpp GPU: Avoid some unused var/func warnings. 2019-08-17 12:01:22 -07:00
GLRenderManager.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
thin3d.cpp DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
thin3d.h Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-27 20:55:32 +01:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
thin3d_d3d11.cpp Fix name collision on iOS build 2019-10-13 21:25:16 +02:00
thin3d_gl.cpp DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
thin3d_vulkan.cpp Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-27 20:55:32 +01:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00
VulkanQueueRunner.h Vulkan blend factor: Bugfix and minor optimization 2019-10-13 21:17:29 +02:00
VulkanRenderManager.cpp Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers. 2019-09-18 00:16:08 +02:00
VulkanRenderManager.h vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00