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GPU: Avoid some unused var/func warnings.
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commit
3e51fc5a89
3 changed files with 9 additions and 4 deletions
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@ -44,6 +44,8 @@
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// Report the time and throughput for each larger scaling operation in the log
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//#define SCALING_MEASURE_TIME
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//#define DEBUG_SCALER_OUTPUT
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#ifdef SCALING_MEASURE_TIME
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#include "base/timeutil.h"
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#endif
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@ -453,6 +455,8 @@ void bilinearV(int factor, u32* data, u32* out, int w, int gl, int gu, int l, in
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#undef B
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#undef A
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#ifdef DEBUG_SCALER_OUTPUT
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// used for debugging texture scaling (writing textures to files)
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static int g_imgCount = 0;
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void dbgPPM(int w, int h, u8* pixels, const char* prefix = "dbg") { // 3 component RGB
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@ -483,6 +487,9 @@ void dbgPGM(int w, int h, u32* pixels, const char* prefix = "dbg") { // 1 compon
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}
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fclose(fp);
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}
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#endif
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}
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/////////////////////////////////////// Texture Scaler
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@ -107,7 +107,6 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
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}
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case GLRInitStepType::TEXTURE_IMAGE:
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{
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GLRTexture *tex = step.texture_image.texture;
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if (step.texture_image.allocType == GLRAllocType::ALIGNED) {
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FreeAlignedMemory(step.texture_image.data);
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} else if (step.texture_image.allocType == GLRAllocType::NEW) {
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@ -1317,9 +1316,8 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
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}
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void GLQueueRunner::PerformReadbackImage(const GLRStep &pass) {
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GLRTexture *tex = pass.readback_image.texture;
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#ifndef USING_GLES2
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GLRTexture *tex = pass.readback_image.texture;
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GLRect2D rect = pass.readback_image.srcRect;
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if (gl_extensions.VersionGEThan(4, 5)) {
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@ -762,7 +762,7 @@ void GLPushBuffer::Defragment() {
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size_ = newSize;
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bool res = AddBuffer();
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_dbg_assert_msg_(G3D, res, "AddBuffer failed");
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_assert_msg_(G3D, res, "AddBuffer failed");
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}
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size_t GLPushBuffer::GetTotalSize() const {
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