mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the mapping is wrong.
This commit is contained in:
parent
aa04c57633
commit
8c2e318416
12 changed files with 89 additions and 88 deletions
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@ -92,17 +92,15 @@ GLRTexture *DepalShaderCacheGLES::GetClutTexture(GEPaletteFormat clutFormat, con
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return oldtex->second->texture;
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}
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GLuint dstFmt = getClutDestFormat(clutFormat);
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Draw::DataFormat dstFmt = getClutDestFormat(clutFormat);
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int texturePixels = clutFormat == GE_CMODE_32BIT_ABGR8888 ? 256 : 512;
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DepalTexture *tex = new DepalTexture();
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tex->texture = render_->CreateTexture(GL_TEXTURE_2D);
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GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
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GLuint components2 = components;
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uint8_t *clutCopy = new uint8_t[1024];
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memcpy(clutCopy, rawClut, 1024);
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render_->TextureImage(tex->texture, 0, texturePixels, 1, components, components2, dstFmt, clutCopy, GLRAllocType::NEW, false);
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render_->TextureImage(tex->texture, 0, texturePixels, 1, dstFmt, clutCopy, GLRAllocType::NEW, false);
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tex->lastFrame = gpuStats.numFlips;
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texCache_[clutId] = tex;
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@ -669,40 +669,40 @@ void TessellationDataTransferGLES::SendDataToShader(const SimpleVertex *const *p
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prevSizeV = size_v;
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if (!data_tex[0])
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data_tex[0] = renderManager_->CreateTexture(GL_TEXTURE_2D);
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renderManager_->TextureImage(data_tex[0], 0, size_u * 3, size_v, GL_RGBA32F, GL_RGBA, GL_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->TextureImage(data_tex[0], 0, size_u * 3, size_v, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->FinalizeTexture(data_tex[0], 0, false);
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}
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renderManager_->BindTexture(TEX_SLOT_SPLINE_POINTS, data_tex[0]);
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// Position
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renderManager_->TextureSubImage(data_tex[0], 0, 0, 0, size_u, size_v, GL_RGBA, GL_FLOAT, (u8 *)pos, GLRAllocType::NEW);
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renderManager_->TextureSubImage(data_tex[0], 0, 0, 0, size_u, size_v, Draw::DataFormat::R32G32B32A32_FLOAT, (u8 *)pos, GLRAllocType::NEW);
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// Texcoord
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if (hasTexCoord)
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renderManager_->TextureSubImage(data_tex[0], 0, size_u, 0, size_u, size_v, GL_RGBA, GL_FLOAT, (u8 *)tex, GLRAllocType::NEW);
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renderManager_->TextureSubImage(data_tex[0], 0, size_u, 0, size_u, size_v, Draw::DataFormat::R32G32B32A32_FLOAT, (u8 *)tex, GLRAllocType::NEW);
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// Color
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if (hasColor)
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renderManager_->TextureSubImage(data_tex[0], 0, size_u * 2, 0, size_u, size_v, GL_RGBA, GL_FLOAT, (u8 *)col, GLRAllocType::NEW);
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renderManager_->TextureSubImage(data_tex[0], 0, size_u * 2, 0, size_u, size_v, Draw::DataFormat::R32G32B32A32_FLOAT, (u8 *)col, GLRAllocType::NEW);
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// Weight U
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if (prevSizeWU < weights.size_u) {
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prevSizeWU = weights.size_u;
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if (!data_tex[1])
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data_tex[1] = renderManager_->CreateTexture(GL_TEXTURE_2D);
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renderManager_->TextureImage(data_tex[1], 0, weights.size_u * 2, 1, GL_RGBA32F, GL_RGBA, GL_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->TextureImage(data_tex[1], 0, weights.size_u * 2, 1, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->FinalizeTexture(data_tex[1], 0, false);
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}
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renderManager_->BindTexture(TEX_SLOT_SPLINE_WEIGHTS_U, data_tex[1]);
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renderManager_->TextureSubImage(data_tex[1], 0, 0, 0, weights.size_u * 2, 1, GL_RGBA, GL_FLOAT, (u8 *)weights.u, GLRAllocType::NONE);
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renderManager_->TextureSubImage(data_tex[1], 0, 0, 0, weights.size_u * 2, 1, Draw::DataFormat::R32G32B32A32_FLOAT, (u8 *)weights.u, GLRAllocType::NONE);
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// Weight V
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if (prevSizeWV < weights.size_v) {
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prevSizeWV = weights.size_v;
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if (!data_tex[2])
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data_tex[2] = renderManager_->CreateTexture(GL_TEXTURE_2D);
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renderManager_->TextureImage(data_tex[2], 0, weights.size_v * 2, 1, GL_RGBA32F, GL_RGBA, GL_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->TextureImage(data_tex[2], 0, weights.size_v * 2, 1, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false);
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renderManager_->FinalizeTexture(data_tex[2], 0, false);
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}
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renderManager_->BindTexture(TEX_SLOT_SPLINE_WEIGHTS_V, data_tex[2]);
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renderManager_->TextureSubImage(data_tex[2], 0, 0, 0, weights.size_v * 2, 1, GL_RGBA, GL_FLOAT, (u8 *)weights.v, GLRAllocType::NONE);
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renderManager_->TextureSubImage(data_tex[2], 0, 0, 0, weights.size_v * 2, 1, Draw::DataFormat::R32G32B32A32_FLOAT, (u8 *)weights.v, GLRAllocType::NONE);
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}
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void TessellationDataTransferGLES::EndFrame() {
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@ -145,7 +145,7 @@ GLRTexture *FragmentTestCacheGLES::CreateTestTexture(const GEComparison funcs[4]
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}
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GLRTexture *tex = render_->CreateTexture(GL_TEXTURE_2D);
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render_->TextureImage(tex, 0, 256, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, data);
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render_->TextureImage(tex, 0, 256, 1, Draw::DataFormat::R8G8B8A8_UNORM, data);
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return tex;
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}
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@ -379,7 +379,7 @@ void FramebufferManagerGLES::MakePixelTexture(const u8 *srcPixels, GEBufferForma
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break;
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}
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}
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render_->TextureImage(drawPixelsTex_, 0, width, height, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, convBuf, GLRAllocType::NEW, false);
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render_->TextureImage(drawPixelsTex_, 0, width, height, Draw::DataFormat::R8G8B8A8_UNORM, convBuf, GLRAllocType::NEW, false);
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render_->FinalizeTexture(drawPixelsTex_, 0, false);
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// TODO: Return instead?
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@ -86,18 +86,18 @@ void TextureCacheGLES::Clear(bool delete_them) {
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TextureCacheCommon::Clear(delete_them);
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}
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GLenum getClutDestFormat(GEPaletteFormat format) {
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Draw::DataFormat getClutDestFormat(GEPaletteFormat format) {
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switch (format) {
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case GE_CMODE_16BIT_ABGR4444:
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return GL_UNSIGNED_SHORT_4_4_4_4;
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return Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
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case GE_CMODE_16BIT_ABGR5551:
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return GL_UNSIGNED_SHORT_5_5_5_1;
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return Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
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case GE_CMODE_16BIT_BGR5650:
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return GL_UNSIGNED_SHORT_5_6_5;
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return Draw::DataFormat::B5G6R5_UNORM_PACK16;
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case GE_CMODE_32BIT_ABGR8888:
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return GL_UNSIGNED_BYTE;
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return Draw::DataFormat::R8G8B8A8_UNORM;
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}
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return 0;
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return Draw::DataFormat::UNDEFINED;;
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}
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static const GLuint MinFiltGL[8] = {
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@ -188,18 +188,18 @@ void TextureCacheGLES::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferH
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render_->SetTextureSampler(TEX_SLOT_PSP_TEXTURE, sClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT, tClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT, MagFiltGL[magFilt], MinFiltGL[minFilt], aniso);
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}
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static void ConvertColors(void *dstBuf, const void *srcBuf, GLuint dstFmt, int numPixels) {
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static void ConvertColors(void *dstBuf, const void *srcBuf, Draw::DataFormat dstFmt, int numPixels) {
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const u32 *src = (const u32 *)srcBuf;
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u32 *dst = (u32 *)dstBuf;
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switch (dstFmt) {
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case Draw::DataFormat::B4G4R4A4_UNORM_PACK16:
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ConvertRGBA4444ToABGR4444((u16 *)dst, (const u16 *)src, numPixels);
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break;
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// Final Fantasy 2 uses this heavily in animated textures.
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case Draw::DataFormat::B5G5R5A1_UNORM_PACK16:
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ConvertRGBA5551ToABGR1555((u16 *)dst, (const u16 *)src, numPixels);
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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case Draw::DataFormat::B5G6R5_UNORM_PACK16:
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ConvertRGB565ToBGR565((u16 *)dst, (const u16 *)src, numPixels);
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break;
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default:
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@ -514,22 +514,22 @@ void TextureCacheGLES::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFram
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gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_RASTER_STATE | DIRTY_VIEWPORTSCISSOR_STATE);
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}
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ReplacedTextureFormat FromGLESFormat(GLenum fmt) {
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ReplacedTextureFormat FromDataFormat(Draw::DataFormat fmt) {
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// TODO: 16-bit formats are incorrect, since swizzled.
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switch (fmt) {
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case GL_UNSIGNED_SHORT_5_6_5: return ReplacedTextureFormat::F_0565_ABGR;
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case GL_UNSIGNED_SHORT_5_5_5_1: return ReplacedTextureFormat::F_1555_ABGR;
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case GL_UNSIGNED_SHORT_4_4_4_4: return ReplacedTextureFormat::F_4444_ABGR;
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case GL_UNSIGNED_BYTE: default: return ReplacedTextureFormat::F_8888;
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case Draw::DataFormat::B5G6R5_UNORM_PACK16: return ReplacedTextureFormat::F_0565_ABGR;
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case Draw::DataFormat::B5G5R5A1_UNORM_PACK16: return ReplacedTextureFormat::F_1555_ABGR;
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case Draw::DataFormat::B4G4R4A4_UNORM_PACK16: return ReplacedTextureFormat::F_4444_ABGR;
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case Draw::DataFormat::R8G8B8A8_UNORM: default: return ReplacedTextureFormat::F_8888;
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}
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}
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GLenum ToGLESFormat(ReplacedTextureFormat fmt) {
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Draw::DataFormat ToDataFormat(ReplacedTextureFormat fmt) {
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switch (fmt) {
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case ReplacedTextureFormat::F_5650: return GL_UNSIGNED_SHORT_5_6_5;
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case ReplacedTextureFormat::F_5551: return GL_UNSIGNED_SHORT_5_5_5_1;
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case ReplacedTextureFormat::F_4444: return GL_UNSIGNED_SHORT_4_4_4_4;
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case ReplacedTextureFormat::F_8888: default: return GL_UNSIGNED_BYTE;
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case ReplacedTextureFormat::F_5650: return Draw::DataFormat::B5G6R5_UNORM_PACK16;
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case ReplacedTextureFormat::F_5551: return Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
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case ReplacedTextureFormat::F_4444: return Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
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case ReplacedTextureFormat::F_8888: default: return Draw::DataFormat::R8G8B8A8_UNORM;
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}
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}
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@ -592,7 +592,7 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry) {
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}
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// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
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GLenum dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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Draw::DataFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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int scaleFactor = standardScaleFactor_;
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@ -700,7 +700,7 @@ void TextureCacheGLES::BuildTexture(TexCacheEntry *const entry) {
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UpdateSamplingParams(*entry, true);
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}
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GLenum TextureCacheGLES::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
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Draw::DataFormat TextureCacheGLES::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
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switch (format) {
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case GE_TFMT_CLUT4:
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case GE_TFMT_CLUT8:
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@ -708,30 +708,30 @@ GLenum TextureCacheGLES::GetDestFormat(GETextureFormat format, GEPaletteFormat c
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case GE_TFMT_CLUT32:
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return getClutDestFormat(clutFormat);
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case GE_TFMT_4444:
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return GL_UNSIGNED_SHORT_4_4_4_4;
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return Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
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case GE_TFMT_5551:
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return GL_UNSIGNED_SHORT_5_5_5_1;
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return Draw::DataFormat::B5G5R5A1_UNORM_PACK16;
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case GE_TFMT_5650:
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return GL_UNSIGNED_SHORT_5_6_5;
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return Draw::DataFormat::B5G6R5_UNORM_PACK16;
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case GE_TFMT_8888:
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case GE_TFMT_DXT1:
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case GE_TFMT_DXT3:
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case GE_TFMT_DXT5:
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default:
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return GL_UNSIGNED_BYTE;
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return Draw::DataFormat::R8G8B8A8_UNORM;
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}
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}
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TexCacheEntry::TexStatus TextureCacheGLES::CheckAlpha(const uint8_t *pixelData, GLenum dstFmt, int stride, int w, int h) {
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TexCacheEntry::TexStatus TextureCacheGLES::CheckAlpha(const uint8_t *pixelData, Draw::DataFormat dstFmt, int stride, int w, int h) {
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CheckAlphaResult res;
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switch (dstFmt) {
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case GL_UNSIGNED_SHORT_4_4_4_4:
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case Draw::DataFormat::B4G4R4A4_UNORM_PACK16:
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res = CheckAlphaABGR4444Basic((const uint32_t *)pixelData, stride, w, h);
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break;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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case Draw::DataFormat::B5G5R5A1_UNORM_PACK16:
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res = CheckAlphaABGR1555Basic((const uint32_t *)pixelData, stride, w, h);
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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case Draw::DataFormat::B5G6R5_UNORM_PACK16:
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// Never has any alpha.
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res = CHECKALPHA_FULL;
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break;
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@ -743,7 +743,7 @@ TexCacheEntry::TexStatus TextureCacheGLES::CheckAlpha(const uint8_t *pixelData,
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return (TexCacheEntry::TexStatus)res;
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}
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void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, GLenum dstFmt) {
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void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, Draw::DataFormat dstFmt) {
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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uint8_t *pixelData;
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@ -760,7 +760,7 @@ void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &r
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replaced.Load(level, rearrange, decPitch);
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pixelData = rearrange;
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dstFmt = ToGLESFormat(replaced.Format(level));
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dstFmt = ToDataFormat(replaced.Format(level));
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} else {
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PROFILE_THIS_SCOPE("decodetex");
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@ -768,7 +768,7 @@ void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &r
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u32 texaddr = gstate.getTextureAddress(level);
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int bufw = GetTextureBufw(level, texaddr, GETextureFormat(entry.format));
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int pixelSize = dstFmt == GL_UNSIGNED_BYTE ? 4 : 2;
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int pixelSize = dstFmt == Draw::DataFormat::R8G8B8A8_UNORM ? 4 : 2;
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// We leave GL_UNPACK_ALIGNMENT at 4, so this must be at least 4.
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decPitch = std::max(w * pixelSize, 4);
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@ -785,7 +785,9 @@ void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &r
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if (scaleFactor > 1) {
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uint8_t *rearrange = (uint8_t *)AllocateAlignedMemory(w * scaleFactor * h * scaleFactor * 4, 16);
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scaler.ScaleAlways((u32 *)rearrange, (u32 *)pixelData, dstFmt, w, h, scaleFactor);
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u32 dFmt = (u32)dstFmt;
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scaler.ScaleAlways((u32 *)rearrange, (u32 *)pixelData, dFmt, w, h, scaleFactor);
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dstFmt = (Draw::DataFormat)dFmt;
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FreeAlignedMemory(pixelData);
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pixelData = rearrange;
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decPitch = w * 4;
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@ -799,21 +801,17 @@ void TextureCacheGLES::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &r
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replacedInfo.isVideo = videos_.find(entry.addr & 0x3FFFFFFF) != videos_.end();
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replacedInfo.isFinal = (entry.status & TexCacheEntry::STATUS_TO_SCALE) == 0;
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replacedInfo.scaleFactor = scaleFactor;
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replacedInfo.fmt = FromGLESFormat(dstFmt);
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replacedInfo.fmt = FromDataFormat(dstFmt);
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replacer_.NotifyTextureDecoded(replacedInfo, pixelData, decPitch, level, w, h);
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}
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}
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GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
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GLuint components2 = components;
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PROFILE_THIS_SCOPE("loadtex");
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if (IsFakeMipmapChange())
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render_->TextureImage(entry.textureName, 0, w, h, components, components2, dstFmt, pixelData, GLRAllocType::ALIGNED);
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render_->TextureImage(entry.textureName, 0, w, h, dstFmt, pixelData, GLRAllocType::ALIGNED);
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else
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render_->TextureImage(entry.textureName, level, w, h, components, components2, dstFmt, pixelData, GLRAllocType::ALIGNED);
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render_->TextureImage(entry.textureName, level, w, h, dstFmt, pixelData, GLRAllocType::ALIGNED);
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}
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bool TextureCacheGLES::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) {
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@ -76,10 +76,10 @@ protected:
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private:
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, GLenum dstFmt);
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GLenum GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, Draw::DataFormat dstFmt);
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Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, GLenum dstFmt, int stride, int w, int h);
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TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, Draw::DataFormat dstFmt, int stride, int w, int h);
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;
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@ -101,4 +101,4 @@ private:
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enum { INVALID_TEX = -1 };
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};
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GLenum getClutDestFormat(GEPaletteFormat format);
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Draw::DataFormat getClutDestFormat(GEPaletteFormat format);
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@ -28,30 +28,32 @@
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#include "Common/ColorConv.h"
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#include "Common/Log.h"
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#include "Common/ThreadPools.h"
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#include "thin3d/DataFormat.h"
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||||
|
||||
int TextureScalerGLES::BytesPerPixel(u32 format) {
|
||||
return (format == GL_UNSIGNED_BYTE) ? 4 : 2;
|
||||
return ((Draw::DataFormat)format == Draw::DataFormat::R8G8B8A8_UNORM) ? 4 : 2;
|
||||
}
|
||||
|
||||
u32 TextureScalerGLES::Get8888Format() {
|
||||
return GL_UNSIGNED_BYTE;
|
||||
return (u32)Draw::DataFormat::R8G8B8A8_UNORM;
|
||||
}
|
||||
|
||||
void TextureScalerGLES::ConvertTo8888(u32 format, u32* source, u32* &dest, int width, int height) {
|
||||
switch(format) {
|
||||
case GL_UNSIGNED_BYTE:
|
||||
Draw::DataFormat fmt = (Draw::DataFormat)format;
|
||||
switch (fmt) {
|
||||
case Draw::DataFormat::R8G8B8A8_UNORM:
|
||||
dest = source; // already fine
|
||||
break;
|
||||
|
||||
case GL_UNSIGNED_SHORT_4_4_4_4:
|
||||
case Draw::DataFormat::B4G4R4A4_UNORM_PACK16:
|
||||
GlobalThreadPool::Loop(std::bind(&convert4444_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
|
||||
break;
|
||||
|
||||
case GL_UNSIGNED_SHORT_5_6_5:
|
||||
case Draw::DataFormat::B5G6R5_UNORM_PACK16:
|
||||
GlobalThreadPool::Loop(std::bind(&convert565_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
|
||||
break;
|
||||
|
||||
case GL_UNSIGNED_SHORT_5_5_5_1:
|
||||
case Draw::DataFormat::B5G5R5A1_UNORM_PACK16:
|
||||
GlobalThreadPool::Loop(std::bind(&convert5551_gl, (u16*)source, dest, width, std::placeholders::_1, std::placeholders::_2), 0, height);
|
||||
break;
|
||||
|
||||
|
|
|
@ -57,6 +57,13 @@ bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint
|
|||
alignment = 2;
|
||||
break;
|
||||
|
||||
case DataFormat::R32G32B32A32_FLOAT:
|
||||
internalFormat = GL_RGBA32F;
|
||||
format = GL_RGBA;
|
||||
type = GL_FLOAT;
|
||||
alignment = 16;
|
||||
break;
|
||||
|
||||
#ifndef USING_GLES2
|
||||
case DataFormat::A4R4G4B4_UNORM_PACK16:
|
||||
internalFormat = GL_RGBA;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "gfx/gl_common.h"
|
||||
#include "gfx/gl_debug_log.h"
|
||||
#include "gfx_es2/gpu_features.h"
|
||||
#include "thin3d/DataFormatGL.h"
|
||||
#include "math/dataconv.h"
|
||||
#include "math/math_util.h"
|
||||
|
||||
|
@ -315,7 +316,11 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
|
|||
if (!step.texture_image.data && step.texture_image.allocType != GLRAllocType::NONE)
|
||||
Crash();
|
||||
// For things to show in RenderDoc, need to split into glTexImage2D(..., nullptr) and glTexSubImage.
|
||||
glTexImage2D(tex->target, step.texture_image.level, step.texture_image.internalFormat, step.texture_image.width, step.texture_image.height, 0, step.texture_image.format, step.texture_image.type, step.texture_image.data);
|
||||
|
||||
GLenum internalFormat, format, type;
|
||||
int alignment;
|
||||
Thin3DFormatToFormatAndType(step.texture_image.format, internalFormat, format, type, alignment);
|
||||
glTexImage2D(tex->target, step.texture_image.level, internalFormat, step.texture_image.width, step.texture_image.height, 0, format, type, step.texture_image.data);
|
||||
allocatedTextures = true;
|
||||
if (step.texture_image.allocType == GLRAllocType::ALIGNED) {
|
||||
FreeAlignedMemory(step.texture_image.data);
|
||||
|
@ -1110,7 +1115,10 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
|
|||
if (!c.texture_subimage.data)
|
||||
Crash();
|
||||
// For things to show in RenderDoc, need to split into glTexImage2D(..., nullptr) and glTexSubImage.
|
||||
glTexSubImage2D(tex->target, c.texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.texture_subimage.height, c.texture_subimage.format, c.texture_subimage.type, c.texture_subimage.data);
|
||||
GLuint internalFormat, format, type;
|
||||
int alignment;
|
||||
Thin3DFormatToFormatAndType(c.texture_subimage.format, internalFormat, format, type, alignment);
|
||||
glTexSubImage2D(tex->target, c.texture_subimage.level, c.texture_subimage.x, c.texture_subimage.y, c.texture_subimage.width, c.texture_subimage.height, format, type, c.texture_subimage.data);
|
||||
if (c.texture_subimage.allocType == GLRAllocType::ALIGNED) {
|
||||
FreeAlignedMemory(c.texture_subimage.data);
|
||||
} else if (c.texture_subimage.allocType == GLRAllocType::NEW) {
|
||||
|
|
|
@ -142,8 +142,7 @@ struct GLRRenderData {
|
|||
} texture;
|
||||
struct {
|
||||
GLRTexture *texture;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
Draw::DataFormat format;
|
||||
int level;
|
||||
int x;
|
||||
int y;
|
||||
|
@ -254,9 +253,7 @@ struct GLRInitStep {
|
|||
} buffer_subdata;
|
||||
struct {
|
||||
GLRTexture *texture;
|
||||
GLenum internalFormat;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
Draw::DataFormat format;
|
||||
int level;
|
||||
int width;
|
||||
int height;
|
||||
|
|
|
@ -525,13 +525,11 @@ public:
|
|||
}
|
||||
|
||||
// Takes ownership over the data pointer and delete[]-s it.
|
||||
void TextureImage(GLRTexture *texture, int level, int width, int height, GLenum internalFormat, GLenum format, GLenum type, uint8_t *data, GLRAllocType allocType = GLRAllocType::NEW, bool linearFilter = false) {
|
||||
void TextureImage(GLRTexture *texture, int level, int width, int height, Draw::DataFormat format, uint8_t *data, GLRAllocType allocType = GLRAllocType::NEW, bool linearFilter = false) {
|
||||
GLRInitStep step{ GLRInitStepType::TEXTURE_IMAGE };
|
||||
step.texture_image.texture = texture;
|
||||
step.texture_image.data = data;
|
||||
step.texture_image.internalFormat = internalFormat;
|
||||
step.texture_image.format = format;
|
||||
step.texture_image.type = type;
|
||||
step.texture_image.level = level;
|
||||
step.texture_image.width = width;
|
||||
step.texture_image.height = height;
|
||||
|
@ -540,13 +538,12 @@ public:
|
|||
initSteps_.push_back(step);
|
||||
}
|
||||
|
||||
void TextureSubImage(GLRTexture *texture, int level, int x, int y, int width, int height, GLenum format, GLenum type, uint8_t *data, GLRAllocType allocType = GLRAllocType::NEW) {
|
||||
void TextureSubImage(GLRTexture *texture, int level, int x, int y, int width, int height, Draw::DataFormat format, uint8_t *data, GLRAllocType allocType = GLRAllocType::NEW) {
|
||||
_dbg_assert_(G3D, curRenderStep_ && curRenderStep_->stepType == GLRStepType::RENDER);
|
||||
GLRRenderData _data{ GLRRenderCommand::TEXTURE_SUBIMAGE };
|
||||
_data.texture_subimage.texture = texture;
|
||||
_data.texture_subimage.data = data;
|
||||
_data.texture_subimage.format = format;
|
||||
_data.texture_subimage.type = type;
|
||||
_data.texture_subimage.level = level;
|
||||
_data.texture_subimage.x = x;
|
||||
_data.texture_subimage.y = y;
|
||||
|
|
|
@ -726,23 +726,17 @@ void OpenGLTexture::SetImageData(int x, int y, int z, int width, int height, int
|
|||
depth_ = depth;
|
||||
}
|
||||
|
||||
GLuint internalFormat;
|
||||
GLuint format;
|
||||
GLuint type;
|
||||
int alignment;
|
||||
if (!Thin3DFormatToFormatAndType(format_, internalFormat, format, type, alignment)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (stride == 0)
|
||||
stride = width;
|
||||
|
||||
|
||||
size_t alignment = DataFormatSizeInBytes(format_);
|
||||
// Make a copy of data with stride eliminated.
|
||||
uint8_t *texData = new uint8_t[(size_t)(width * height * alignment)];
|
||||
for (int y = 0; y < height; y++) {
|
||||
memcpy(texData + y * width * alignment, data + y * stride * alignment, width * alignment);
|
||||
}
|
||||
render_->TextureImage(tex_, level, width, height, internalFormat, format, type, texData);
|
||||
render_->TextureImage(tex_, level, width, height, format_, texData);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_READ_PIXELS
|
||||
|
|
Loading…
Add table
Reference in a new issue