raven02
3a0b17a50f
Put in parameters for sceMp3LowLevelInit/Decode
2014-04-13 17:18:18 +08:00
Unknown W. Brackets
dde2f3ade6
Re-replace functions after loading a savestate.
...
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.
Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Henrik Rydgård
d67f91d899
Merge pull request #5841 from unknownbrackets/ge-signals
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Improve sync and pause GE signal handling
2014-04-12 23:40:27 +02:00
kaienfr
e25bc6908a
Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
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using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
Unknown W. Brackets
d247a7def6
Don't reschedule when writing to stdout.
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Let's still capture the output, though.
2014-04-12 13:21:35 -07:00
Unknown W. Brackets
829f70dacd
Initialize textStart/textEnd for fake modules.
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Otherwise we try to unload random memory, sometimes this breaks weird
things.
2014-04-12 13:09:33 -07:00
kaienfr
d5c1d58506
Audio Speed Hack (fill pcm buffer)
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Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
kaienfr
976c9bbfdc
Fix Dead and live freezing issue.
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Just a typo in sceMp3 when using the universal class.
2014-04-12 15:46:35 +02:00
kaienfr
b3a7568811
change the way in AuGetInfoToAddStreamData and AuNotifyAddStreamData.
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readPos and available buffer is firstly updated in AuGetInfoToAddStreamData then notified in AuNotifyAddStreamData.
Since, some games as Dead and alive may not call NotifyAddStreamData after GetInfoToAddStreamData
2014-04-12 14:54:25 +02:00
kaienfr
c6ed59ec0b
Merge branch 'Mp4_branch' into test_branch
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Conflicts:
Core/HW/SimpleAudioDec.cpp
Core/HW/SimpleAudioDec.h
2014-04-12 12:08:46 +02:00
kaienfr
54f812c867
Merge remote-tracking branch 'origin/master' into Mp4_branch
2014-04-12 11:53:54 +02:00
kaienfr
5a8735d009
minor changes to improve latency in aac playing base on 3a12cf2ad7
.
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Test on Fortix even better than before.
2014-04-12 11:53:20 +02:00
Henrik Rydgård
b4244fb4d9
Merge pull request #5842 from unknownbrackets/hashmap
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Fix hashmap crashes with games that load modules
2014-04-12 11:33:23 +02:00
Unknown W. Brackets
76e61e10a9
Fix hashmap crashes with games that load modules.
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This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets
26933384a7
Don't mark a list complete too early.
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This would matter probably mostly if we implemented CONTINUE properly.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets
4561440df7
Handle GE pause signals per tests.
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They really should pause, but we were resetting them incorrectly.
And most importantly, sceGeContinue() inside the signal handler absolutely
must work. Games use this a lot.
2014-04-11 23:50:20 -07:00
kaienfr
a7691737b5
Transfer old mp3 savestate into new mode; Rename class functions sceAu... to Au...
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Tests on games are just ok.
2014-04-12 02:12:25 +02:00
kaienfr
ee1d541c28
Update minor comments
2014-04-11 23:42:07 +02:00
kaienfr
3a12cf2ad7
Universal Audio Class
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Based on my implementation in sceAac https://github.com/hrydgard/ppsspp/pull/5836
I've created a class AuCtx included in My SimpleAudioDec.cpp/.h which aims at providing a standard easy implementation to support all codecs in ffmpeg.
Here, I also completely re-code sceMp3 file with this class to give an example how to use this class, and it has solved all mp3 issues I've observed in the current master.
Tests on different freq and channels mp3 audios as:
Miku custom BGM (48kHz, stereo), Hanayaka Nari Wa ga Ichizoku(32kHz, mono, a little fast but better than before now), downstreet panic (44.1kHz, stereo), and learn jp09(44.1kHz, stero) are just all right.
Especially, I am very glad to see that Miku's Custom BGMs have no repetition issues in first tone any more and no longer stopped in the first second neither. :)
We will come into a new age to fast support new audio formats from now on I hope :P
2014-04-11 22:56:59 +02:00
kaienfr
caa3cb9148
still change logs
2014-04-11 15:13:28 +02:00
kaienfr
c216b535ee
Save current changes
2014-04-11 15:09:31 +02:00
kaienfr
9dc331885b
Also show some important step from debug_log into info_log
2014-04-11 09:56:12 +02:00
kaienfr
a8d375b8da
Cleanup! Change some INFO_LOG to DEBUF_LOG to only point out important messages in release mode.
2014-04-11 09:32:35 +02:00
kaienfr
ee3417a96c
Implementation of sceAac module
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Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
raven02
c711f76eaa
Use ctx->mp3Channels instead of setting frame.channel in case of FF incomplete frame
2014-04-10 20:48:16 +08:00
raven02
97c68de661
Parse MP3 header to correct set the channel and samplerate
2014-04-10 20:08:34 +08:00
kaienfr
a059957317
Merge remote-tracking branch 'origin/master' into Mp4_branch
2014-04-10 13:36:31 +02:00
kaienfr
f72e1aa4d2
update the current work but not finished
2014-04-10 12:45:59 +02:00
kaienfr
604a97bf50
Custom BGM is fixed
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Based on this commit https://github.com/hrydgard/ppsspp/pull/5828 on improvements to sceMp3
Custom BGM can be update now. Test on "Miku" is just all right :)
2014-04-10 05:19:03 +02:00
Henrik Rydgård
f328cfe655
Merge pull request #5816 from raven02/patch-8
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No need to init packet as 0
2014-04-09 15:01:00 +02:00
sum2012
292e9baa08
Fix Integer divide in zero in sceMp3Decode
2014-04-08 23:11:55 +08:00
sum2012
2589e330d1
Add a missing logging in sceAacInit
2014-04-08 22:01:26 +08:00
Henrik Rydgård
85999ca052
Merge pull request #5797 from sum2012/sceaac
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small improve in sceAac
2014-04-08 14:53:44 +02:00
sum2012
5482ad8143
Remove comment
2014-04-08 20:52:05 +08:00
kaienfr
4e958eabe0
just a typ in comment fix->pix
2014-04-08 04:22:53 +02:00
kaienfr
d39006c748
rollback something changes for Symbian compiling issue
2014-04-08 04:18:24 +02:00
kaienfr
a576420547
Remove decode function of SimpleAudioDec and use its class method.
2014-04-08 01:09:28 +02:00
kaienfr
6d447bffb4
add some comments, simplification, replacing auto :) and something else
2014-04-08 00:57:25 +02:00
kaienfr
46214c91dc
close pmpdecoder after video playing.
2014-04-07 19:52:33 +02:00
kaienfr
99cf2654b7
Merge remote-tracking branch 'origin/master' into pmp_video_branch
2014-04-07 19:36:57 +02:00
kaienfr
edffdf2050
fix pmp video quality issue.
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We have no more decoding errors on imcomplete frame now.
2014-04-07 18:26:52 +02:00
raven02
619039aed6
No need to init packet as {0}
2014-04-07 19:29:57 +08:00
kaienfr
4792b6dc3b
Avoid type cast issue - pass mpeg context address instead of context pointer in function args.
2014-04-07 05:16:45 +02:00
kaienfr
abec329e59
Mp3 file is not always have two channels
2014-04-07 03:52:43 +02:00
Henrik Rydgard
54d4663580
Revert "Merge pull request #5813 from raven02/patch-6"
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This reverts commit 7b3828a9ae
, reversing
changes made to c724a6c06a
.
2014-04-06 21:09:28 +02:00
Henrik Rydgård
9d99aaaeaf
Merge pull request #5812 from raven02/patch-4
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ME : Init packet as {0}
2014-04-06 14:58:14 +02:00
raven02
e73a49c2b2
sceMp3 : allocate audio frame
2014-04-06 20:48:57 +08:00
raven02
3fb85dde8f
ME : Init packet as {0}
2014-04-06 20:40:04 +08:00
Henrik Rydgård
c724a6c06a
Merge pull request #5764 from kaienfr/cleanup
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Cleanup SimpleAudioDec
2014-04-06 12:01:05 +02:00
Henrik Rydgård
159f945199
Merge pull request #5804 from raven02/patch-3
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sceMp3 : use bswap32 for swapping endian
2014-04-06 12:00:05 +02:00