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Merge pull request #5841 from unknownbrackets/ge-signals
Improve sync and pause GE signal handling
This commit is contained in:
commit
d67f91d899
3 changed files with 31 additions and 18 deletions
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@ -107,10 +107,16 @@ public:
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}
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}
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// Set the list as complete once the interrupt starts.
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// In other words, not before another interrupt finishes.
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if (dl->signal != PSP_GE_SIGNAL_HANDLER_PAUSE && cmd == GE_CMD_FINISH) {
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dl->state = PSP_GE_DL_STATE_COMPLETED;
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}
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SubIntrHandler* handler = get(subintr);
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if (handler != NULL)
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{
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DEBUG_LOG(CPU, "Entering interrupt handler %08x", handler->handlerAddress);
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DEBUG_LOG(CPU, "Entering GE interrupt handler %08x", handler->handlerAddress);
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currentMIPS->pc = handler->handlerAddress;
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u32 data = dl->subIntrToken;
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currentMIPS->r[MIPS_REG_A0] = data & 0xFFFF;
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@ -162,8 +168,6 @@ public:
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break;
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}
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dl->signal = PSP_GE_SIGNAL_NONE;
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gpu->InterruptEnd(intrdata.listid);
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}
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};
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@ -330,9 +330,6 @@ u32 GPUCommon::UpdateStall(int listid, u32 newstall) {
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return SCE_KERNEL_ERROR_ALREADY;
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dl.stall = newstall & 0x0FFFFFFF;
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if (dl.signal == PSP_GE_SIGNAL_HANDLER_PAUSE)
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dl.signal = PSP_GE_SIGNAL_HANDLER_SUSPEND;
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guard.unlock();
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ProcessDLQueue();
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@ -349,8 +346,8 @@ u32 GPUCommon::Continue() {
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{
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if (!isbreak)
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{
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if (currentList->signal == PSP_GE_SIGNAL_HANDLER_PAUSE)
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return 0x80000021;
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// TODO: Supposedly this returns SCE_KERNEL_ERROR_BUSY in some case, previously it had
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// currentList->signal == PSP_GE_SIGNAL_HANDLER_PAUSE, but it doesn't reproduce.
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currentList->state = PSP_GE_DL_STATE_RUNNING;
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currentList->signal = PSP_GE_SIGNAL_NONE;
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@ -457,9 +454,8 @@ bool GPUCommon::InterpretList(DisplayList &list) {
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easy_guard guard(listLock);
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// TODO: This has to be right... but it freezes right now?
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//if (list.state == PSP_GE_DL_STATE_PAUSED)
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// return false;
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if (list.state == PSP_GE_DL_STATE_PAUSED)
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return false;
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currentList = &list;
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if (!list.started && list.context.IsValid()) {
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@ -808,21 +804,33 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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switch (behaviour) {
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case PSP_GE_SIGNAL_HANDLER_SUSPEND:
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// Suspend the list, and call the signal handler. When it's done, resume.
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// Before sdkver 0x02000010, listsync should return paused.
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
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currentList->state = PSP_GE_DL_STATE_PAUSED;
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currentList->signal = behaviour;
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DEBUG_LOG(G3D, "Signal with Wait UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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DEBUG_LOG(G3D, "Signal with wait. signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_HANDLER_CONTINUE:
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// Resume the list right away, then call the handler.
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currentList->signal = behaviour;
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DEBUG_LOG(G3D, "Signal without wait. signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_HANDLER_PAUSE:
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currentList->state = PSP_GE_DL_STATE_PAUSED;
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// Pause the list instead of ending at the next FINISH.
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// Call the handler with the PAUSE signal value at that FINISH.
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// Technically, this ought to trigger an interrupt, but it won't do anything.
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// But right now, signal is always reset by interrupts, so that causes pause to not work.
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trigger = false;
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currentList->signal = behaviour;
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ERROR_LOG_REPORT(G3D, "Signal with Pause UNIMPLEMENTED! signal/end: %04x %04x", signal, enddata);
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DEBUG_LOG(G3D, "Signal with Pause. signal/end: %04x %04x", signal, enddata);
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break;
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case PSP_GE_SIGNAL_SYNC:
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// Acts as a memory barrier, never calls any user code.
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// Technically, this ought to trigger an interrupt, but it won't do anything.
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// Triggering here can cause incorrect rescheduling, which breaks 3rd Birthday.
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// However, this is likely a bug in how GE signal interrupts are handled.
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trigger = false;
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currentList->signal = behaviour;
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DEBUG_LOG(G3D, "Signal with Sync. signal/end: %04x %04x", signal, enddata);
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break;
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@ -896,6 +904,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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case GE_CMD_FINISH:
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switch (currentList->signal) {
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case PSP_GE_SIGNAL_HANDLER_PAUSE:
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currentList->state = PSP_GE_DL_STATE_PAUSED;
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if (currentList->interruptsEnabled) {
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if (__GeTriggerInterrupt(currentList->id, currentList->pc, startingTicks + cyclesExecuted)) {
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currentList->pendingInterrupt = true;
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@ -911,11 +920,11 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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default:
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currentList->subIntrToken = prev & 0xFFFF;
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currentList->state = PSP_GE_DL_STATE_COMPLETED;
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UpdateState(GPUSTATE_DONE);
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if (currentList->interruptsEnabled && __GeTriggerInterrupt(currentList->id, currentList->pc, startingTicks + cyclesExecuted)) {
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currentList->pendingInterrupt = true;
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} else {
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currentList->state = PSP_GE_DL_STATE_COMPLETED;
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currentList->waitTicks = startingTicks + cyclesExecuted;
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busyTicks = std::max(busyTicks, currentList->waitTicks);
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__GeTriggerSync(GPU_SYNC_LIST, currentList->id, currentList->waitTicks);
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@ -1026,9 +1035,6 @@ void GPUCommon::InterruptEnd(int listid) {
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__GeTriggerWait(GPU_SYNC_LIST, listid);
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}
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if (dl.signal == PSP_GE_SIGNAL_HANDLER_PAUSE)
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dl.signal = PSP_GE_SIGNAL_HANDLER_SUSPEND;
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guard.unlock();
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ProcessDLQueue();
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}
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@ -320,6 +320,9 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
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{
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case IDC_GEDBG_MAINTAB:
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tabs->HandleNotify(lParam);
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if (gpuDebug != NULL) {
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lists->Update();
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}
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break;
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case IDC_GEDBG_FBTABS:
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fbTabs->HandleNotify(lParam);
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