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Update minor comments
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3a12cf2ad7
commit
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3 changed files with 8 additions and 12 deletions
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@ -344,7 +344,7 @@ int sceMp3GetSamplingRate(u32 mp3) {
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}
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int sceMp3GetInfoToAddStreamData(u32 mp3, u32 dstPtr, u32 towritePtr, u32 srcposPtr) {
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INFO_LOG(ME, "sceMp3GetInfoToAddStreamData(%08X, %08X, %08X, %08X)", mp3, dstPtr, towritePtr, srcposPtr);
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DEBUG_LOG(ME, "sceMp3GetInfoToAddStreamData(%08X, %08X, %08X, %08X)", mp3, dstPtr, towritePtr, srcposPtr);
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AuCtx *ctx = getMp3Ctx(mp3);
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if (!ctx) {
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@ -356,7 +356,7 @@ int sceMp3GetInfoToAddStreamData(u32 mp3, u32 dstPtr, u32 towritePtr, u32 srcpos
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}
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int sceMp3NotifyAddStreamData(u32 mp3, int size) {
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INFO_LOG(ME, "sceMp3NotifyAddStreamData(%08X, %i)", mp3, size);
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DEBUG_LOG(ME, "sceMp3NotifyAddStreamData(%08X, %i)", mp3, size);
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AuCtx *ctx = getMp3Ctx(mp3);
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if (!ctx) {
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@ -69,7 +69,7 @@ SimpleAudio::SimpleAudio(int audioType)
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frame_ = av_frame_alloc();
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// Get Audio Codec ctx
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// Get Audio Codec ID
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if (!GetAudioCodecID(audioType)){
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ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
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return;
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@ -78,7 +78,7 @@ SimpleAudio::SimpleAudio(int audioType)
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codec_ = avcodec_find_decoder(audioCodecId);
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if (!codec_) {
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// Eh, we shouldn't even have managed to compile. But meh.
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ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ctx for audio (%s). Update your submodule.", GetCodecName(audioType));
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ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.", GetCodecName(audioType));
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return;
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}
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// Allocate codec context
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@ -204,18 +204,14 @@ bool SimpleAudio::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbyte
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av_frame_unref(frame_);
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*outbytes = 0;
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srcPos = 0;
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int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
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if (len < 0) {
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srcPos = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
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if (srcPos < 0) {
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ERROR_LOG(ME, "Error decoding Audio frame");
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// TODO: cleanup
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return false;
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}
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av_free_packet(&packet);
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// get bytes consumed in source
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srcPos = len;
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if (got_frame) {
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// Initializing the sample rate convert. We will use it to convert float output into int.
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int64_t wanted_channel_layout = AV_CH_LAYOUT_STEREO; // we want stereo output layout
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@ -60,7 +60,7 @@ public:
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u32 ctxPtr;
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int audioType;
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int outSamples; // output samples per frame
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int srcPos; // source position after decode
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int srcPos; // bytes consumed in source during the last decoding
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int wanted_resample_freq; // wanted resampling rate/frequency
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private:
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@ -155,7 +155,7 @@ public:
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int sceAuGetVersion();
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void DoState(PointerWrap &p) {
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auto s = p.Section("AuContext", 1);
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auto s = p.Section("AuContext", 0, 1);
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if (!s)
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return;
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