Commit graph

9205 commits

Author SHA1 Message Date
Henrik Rydgård
b2a8b4168b Core: Minor changes to stepping (and some log changes) 2024-12-10 01:06:19 +01:00
Henrik Rydgård
c842e3f137 Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger 2024-12-10 01:06:04 +01:00
Henrik Rydgård
10445c97d8 Warning fix 2024-12-10 01:02:49 +01:00
Henrik Rydgård
de3617529f const, rename a function 2024-12-10 01:01:31 +01:00
Henrik Rydgård
a94431f4fa Remove an unnecessary wrapper function 2024-12-10 01:01:05 +01:00
Henrik Rydgård
83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00
Henrik Rydgård
b3d08977d5 Delete unused code 2024-12-08 11:25:00 +01:00
Henrik Rydgård
b3346df646 ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Henrik Rydgård
5f83e48280 Move the ge debugger window back out from GPUCommon 2024-12-06 09:50:00 +01:00
Henrik Rydgård
2c8e78408b Add basic vertex data viewer (with the same flaws as the old one) 2024-12-06 09:29:12 +01:00
Henrik Rydgård
51ae6ce898 Small simplification 2024-12-05 10:55:19 +01:00
Henrik Rydgård
95b7db99ed Extract the vertex formatting code from the Windows GE Debugger 2024-12-05 10:47:49 +01:00
Henrik Rydgård
6d33408da6 Move the state tab definitions to GPU/Debugger 2024-12-05 10:13:25 +01:00
Henrik Rydgård
21997784bf Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers 2024-12-05 10:07:29 +01:00
Henrik Rydgård
37f61bff5d Remove unused code. Activate split syscalls (for Ge stepping) when the Ge debugger is "active" 2024-12-05 00:52:21 +01:00
Henrik Rydgård
474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård
11819e87cf PauseAction readbacks now work again 2024-12-05 00:36:49 +01:00
Henrik Rydgård
f8af4906f5 Ge debugger: Better solution for draw notifications 2024-12-05 00:36:49 +01:00
Henrik Rydgård
9ed8d8871e Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues. 2024-12-05 00:36:48 +01:00
Henrik Rydgård
ea43e07cce Move some stuff around, rename some stuff 2024-12-05 00:36:48 +01:00
Henrik Rydgård
c25e6b3933 Add "Split syscall" mechanism 2024-12-05 00:05:39 +01:00
Henrik Rydgård
e977906d75 Lift out running the display list to the callers.
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård
63c0305301 Delete unused enum, add a new parameter bool 2024-12-03 22:35:36 +01:00
Henrik Rydgård
9b1d077943 Comment updates 2024-12-03 22:35:36 +01:00
Henrik Rydgård
5d0316db6f Tune some log verbosity, remove timestamp on outputdebugstring logs 2024-12-03 22:11:01 +01:00
Henrik Rydgård
0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård
102d62deab More GE debugging prep 2024-12-02 10:34:26 +01:00
Henrik Rydgård
35f9b9d0d8 Qt buildfix, assorted warning fixes 2024-12-02 09:14:10 +01:00
Henrik Rydgård
16c6855ef0 Plumb through a basic Ge debugger window (no real functionality yet) 2024-12-01 23:04:42 +01:00
Henrik Rydgård
e94defbb15 Get the CORE_RUNNING_GE coreState working! 2024-12-01 22:49:18 +01:00
Henrik Rydgård
96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård
68fdb522cb Fix small accuracy issue in through-mode 2D culling 2024-12-01 16:02:48 +01:00
Henrik Rydgård
3eef1f8738 Minor debugger update 2024-12-01 14:54:55 +01:00
Henrik Rydgård
d3b6d12067 Cull through-mode 2D draws against scissor rectangle
Helps texture replacement load performance in Fate Extra CCC (it does a lot
of off-screen drawing), and may help in other situations too.
2024-12-01 14:54:55 +01:00
Henrik Rydgård
7f13bc1a34 Add new log category for texture replacements 2024-12-01 14:17:01 +01:00
Henrik Rydgård
b195061a45 Add texture cache stats to ImDebugger 2024-12-01 13:57:07 +01:00
Henrik Rydgård
c9df030703 TextureReplacer: Improve ini file loading error reporting 2024-11-30 13:52:08 +01:00
Henrik Rydgård
e4c0ed7078 TextureReplacement: Call CloseFile as early as possible when loading textures. 2024-11-30 11:56:27 +01:00
Henrik Rydgård
1f108a0e8c Remove the java-side directory listing filtering, didn't work. 2024-11-30 02:44:01 +01:00
Henrik Rydgård
821624c494 TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder. 2024-11-30 02:44:01 +01:00
Henrik Rydgård
7cc59dcda1 Savedata multiload: Do a directory listing so we can filter missing directories faster. 2024-11-30 02:44:01 +01:00
Henrik Rydgård
5eeb15b30a Use Exists instead of GetFileInfo in more cases 2024-11-30 00:39:38 +01:00
Henrik Rydgård
e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård
0e6fc8e0e3 Assorted warning fixes 2024-11-28 15:02:26 +01:00
Henrik Rydgård
541c1c0861 Remove some obsolete debugging stuff 2024-11-28 11:19:01 +01:00
Henrik Rydgård
e59e3a9271 Add basic window for the output display 2024-11-27 01:37:03 +01:00
Henrik Rydgård
6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård
e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård
e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00