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TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder.
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2 changed files with 1 additions and 1 deletions
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@ -2466,6 +2466,7 @@ static u32 sceIoDopen(const char *path) {
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"TEXTURES",
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"DUMP",
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"SHADERS",
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"DRIVERS",
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};
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std::vector<PSPFileInfo> filtered;
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for (const auto &entry : dir->listing) {
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@ -101,7 +101,6 @@ ReplacedTexture::~ReplacedTexture() {
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if (threadWaitable_) {
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SetState(ReplacementState::CANCEL_INIT);
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std::unique_lock<std::mutex> lock(lock_);
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threadWaitable_->WaitAndRelease();
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threadWaitable_ = nullptr;
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}
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