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Remove unused code. Activate split syscalls (for Ge stepping) when the Ge debugger is "active"
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parent
474e7acf54
commit
37f61bff5d
2 changed files with 3 additions and 18 deletions
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@ -891,9 +891,9 @@ DLResult GPUCommon::ProcessDLQueue() {
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}
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bool GPUCommon::ShouldSplitOverGe() const {
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// TODO: Should check for debugger active, etc.
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// We only need to do this if we want to step through Ge display lists using the Ge debuggers.
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return false;
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// Check for debugger active, etc.
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// We only need to do this if we want to be able to step through Ge display lists using the Ge debuggers.
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return GPUDebug::IsActive() || g_Config.bShowImDebugger;
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}
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void GPUCommon::Execute_OffsetAddr(u32 op, u32 diff) {
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@ -59,21 +59,6 @@ enum GPUInvalidationType {
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GPU_INVALIDATE_FORCE,
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};
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enum class DLRunType {
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Run,
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RunDebug,
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Step,
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};
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enum class DLStepType {
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None,
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Single,
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Prim,
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Draw,
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Texture,
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Rendertarget,
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};
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enum class DLResult {
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Done,
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Error,
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