ANR2ME
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f17d387a65
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Updated some Logs to help finding the location of the call to debug.
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2021-02-07 12:08:02 +07:00 |
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ANR2ME
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ddc122bcbe
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Moving hleDelayResult from internal function of SetSocketAlert to prevent waking up HLE-blocked thread
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2021-02-05 21:54:00 +07:00 |
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ANR2ME
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a7eccc0c6f
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Minor renaming
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2021-02-05 21:53:59 +07:00 |
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ANR2ME
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849fe4ade1
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Updated PdpStat to prevent rcv_sb_cc from exceeding the buffer size arg (since we use larger buffer size to prevent micro stutters or disconnection issue due to too many dropped packets with small buffer size).
TODO: May need to improve it to be able to calculate the correct size if there are multiple datagram messages
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2021-02-04 10:31:01 +07:00 |
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ANR2ME
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f2e7a2a9ba
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Fix possible lock issue during AdhocMatchingStart
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2021-02-04 10:15:29 +07:00 |
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ANR2ME
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a51036ffaf
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Updated PdpStat and PtpStat
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2021-02-02 03:39:04 +07:00 |
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ANR2ME
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d907906c74
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Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
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2021-01-30 15:20:24 +07:00 |
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ANR2ME
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46397c40a0
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Updated GameMode initial data sync, in case remote players aren't listening yet when sending initial data (fix Pocket Pool)
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2021-01-27 19:20:51 +07:00 |
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ANR2ME
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3d813aec73
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Don't allow ForcedFirstConnect hack when using PtpConnect within PtpOpen to prevent returning result from blocking PtpConnect instead of result of PtpOpen.
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2021-01-25 18:40:20 +07:00 |
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ANR2ME
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6b110af3e6
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Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
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2021-01-24 18:48:00 +07:00 |
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ANR2ME
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964b8bf331
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Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
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2021-01-24 18:47:58 +07:00 |
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ANR2ME
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23efd22efb
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Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)
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2021-01-16 20:55:40 +07:00 |
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ANR2ME
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228d17ef0c
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Reducing AdhocMatching events delay to prevent matchingEvents from piling up on Lord of Arcana.
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2021-01-09 01:54:47 +07:00 |
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ANR2ME
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72549443e4
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Send AdhocMatching Data from within HLE whenever possible instead of through matchingEvent Thread.
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2021-01-09 01:52:29 +07:00 |
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ANR2ME
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a2a164b228
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Using MSG_TRUNC along with MSG_PEEK as a precaution of a possible buffer overflow when peeking recv buffer.
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2020-12-28 04:30:32 +07:00 |
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ANR2ME
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b10797db95
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Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows)
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2020-12-25 00:27:35 +07:00 |
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ANR2ME
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a20567222a
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Close the port immediately when closing a socket.
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2020-12-25 00:23:44 +07:00 |
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ANR2ME
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ade89270c8
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Updated socket's send buffer size as an attempt to fix PSP2i unable to enter dungeon when using RadminVPN issue #13648
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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38d887ce88
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Change socket's MSS based on PSP_ADHOC_PTP_MSS
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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755a5dd7d6
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Fix Starting multiplayer issue on DBZ Team Tag
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2020-11-03 09:32:00 +07:00 |
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ANR2ME
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5d0b6e83b2
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Reducing the delay on GetPeerInfo
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2020-11-03 09:31:25 +07:00 |
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ANR2ME
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e56b5592bf
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Fix significant FPS drops on Hitman Reborn Battle Arena 2
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2020-10-31 13:19:32 +07:00 |
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ANR2ME
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47f27ed184
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Updated Blocking simulation of AdhocSocket (especially PdpRecv)
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2020-10-31 13:18:17 +07:00 |
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ANR2ME
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4eca124710
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
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ANR2ME
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a47cb101bb
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Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
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2020-10-29 06:04:52 +07:00 |
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ANR2ME
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3aed0c258b
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Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
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2020-10-29 06:04:24 +07:00 |
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ANR2ME
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399f56f73b
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Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
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2020-10-29 06:04:22 +07:00 |
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ANR2ME
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0157fe4988
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Updated GameMode API (Fixed Pocket Pool)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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22419bfc6c
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Prevent memory leaks when clearing AdhocMatching events.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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bff18c07d0
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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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1bfe089785
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Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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d87713226c
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Socket alerts can be triggered regardless of the nonblocking flag
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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fa95afab07
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Do not clear socket alert flag after signaled.
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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0363319f14
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Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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40102787c8
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Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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8762718abf
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Updated Loggings and return value of PdpSend and PdpRecv
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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3020efdbe7
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Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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5216433e0c
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Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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335650da6c
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Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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e11e8a7fda
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Updated Loggings and return value on PtpSend, PtpFlush, and PtpRecv.
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2020-10-19 23:32:10 +07:00 |
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ANR2ME
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f597382619
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Show a warning just in case an abnormal situation occurred.
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2020-10-19 23:32:09 +07:00 |
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ANR2ME
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152f9a7e2b
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Fix disconnection issue due to timeout on blocking PTP Socket
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2020-10-19 23:32:06 +07:00 |
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ANR2ME
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e5a02cebb4
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Added Connection Refused error code on PtpConnect
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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d395611135
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Fixed disconnection issue when multiplayer game started on Shaun White Snowboarding, and improved multiplayer performance on games that use GameMode.
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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5a169077f1
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Updated Adhocctl timings based on the timestamp on JPCSP + prx files
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2020-10-19 19:08:10 +07:00 |
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ANR2ME
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0a04f47ea9
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Removing the workaround that was used to fix Gran Turismo in the past but no longer needed. Since zero mac address is an invalid mac we should return an error.
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2020-10-16 16:15:42 +07:00 |
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ANR2ME
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b86f3ca0f4
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Updated AdhocPollSocket timeout checking.
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2020-10-16 16:15:42 +07:00 |
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ANR2ME
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6d0a4fe681
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Increasing Adhocctl timeout to 5 seconds (with side effects of longer freezes when detecting disconnected players), to prevent failure to connect to AdhocServer on time due to some unknown reason where sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
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2020-10-16 16:15:40 +07:00 |
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ANR2ME
|
40c4df2306
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Fix disconnection issue when joining multiplayer on Capcom Puzzle World
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2020-10-16 12:23:18 +07:00 |
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ANR2ME
|
00b11115bb
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Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
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2020-10-11 13:34:30 +07:00 |
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