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Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
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@ -1685,7 +1685,7 @@ int NetAdhoc_SetSocketAlert(int id, s32_le flag) {
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adhocSockets[id - 1]->flags = flg;
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adhocSockets[id - 1]->alerted_flags = 0;
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return 0;
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return hleDelayResult(0, "set socket alert delay", 1000);
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}
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// Flags seems to be bitmasks of ADHOC_F_ALERT... (need more games to test this)
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