Fix Starting multiplayer issue on DBZ Team Tag

This commit is contained in:
ANR2ME 2020-11-03 09:32:00 +07:00
parent 5d0b6e83b2
commit 755a5dd7d6

View file

@ -7251,9 +7251,8 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
// Clear IO Message Stack
clearStack(context, PSP_ADHOC_MATCHING_INPUT_STACK);
// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop?
//sendByePacket(context);
sendDeathPacket(context, &context->mac);
// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop? But DEATH packet doesn't works with DBZ Team Tag
sendByePacket(context);
// Free Peer List Buffer
clearPeerList(context); //deleteAllMembers(context);