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Fix Starting multiplayer issue on DBZ Team Tag
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755a5dd7d6
1 changed files with 2 additions and 3 deletions
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@ -7251,9 +7251,8 @@ int matchingInputThread(int matchingId) // TODO: The MatchingInput thread is usi
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// Clear IO Message Stack
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clearStack(context, PSP_ADHOC_MATCHING_INPUT_STACK);
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// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop?
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//sendByePacket(context);
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sendDeathPacket(context, &context->mac);
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// Send Bye Messages. FIXME: Official prx seems to be sending DEATH instead of BYE packet during MatchingStop? But DEATH packet doesn't works with DBZ Team Tag
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sendByePacket(context);
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// Free Peer List Buffer
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clearPeerList(context); //deleteAllMembers(context);
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