Fix Stuck issue on some games (Dissidia 012, Full Auto 2, etc) when Failed to connect to Adhoc Server (faked success)

This commit is contained in:
ANR2ME 2021-01-16 20:55:40 +07:00
parent 19313aaabb
commit 23efd22efb

View file

@ -300,15 +300,16 @@ static void __AdhocctlNotify(u64 userdata, int cyclesLate) {
CoreTiming::ScheduleEvent(usToCycles(500) - cyclesLate, adhocctlNotifyEvent, userdata);
return;
}
else
else if (req.opcode != OPCODE_LOGIN)
result = ERROR_NET_ADHOCCTL_BUSY;
}
}
else
result = ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF;
u32 waitVal = __KernelGetWaitValue(threadID, error);
__KernelResumeThreadFromWait(threadID, result);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetAdhocctl - State: %d", waitID, error, (int)result, adhocctlState);
DEBUG_LOG(SCENET, "Returning (WaitID: %d, error: %d) Result (%08x) of sceNetAdhocctl - Opcode: %d, State: %d", waitID, error, (int)result, waitVal, adhocctlState);
// We are done with this request
adhocctlRequests.erase(uid);