Henrik Rydgård
a6dbb4dfdb
Merge pull request #19468 from hrydgard/german-static-const-override
...
Code cleanup: Add some const and static modifiers
2024-09-17 17:35:06 +02:00
Henrik Rydgård
0bb69a0ccf
Merge pull request #19464 from hrydgard/german-align-struct-64
...
Partial application of GermanAizek's PR #19047
2024-09-17 15:29:15 +02:00
Henrik Rydgård
2ba4eaf3dd
First part of the const changes etc
2024-09-17 15:13:13 +02:00
Henrik Rydgård
9d48e51205
Merge pull request #19467 from hrydgard/german-check-before-delete
...
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Henrik Rydgård
ed8f0c560a
Merge branch 'master' into fix-core-gpu-always-true
2024-09-17 13:03:26 +02:00
Herman Semenov
3c66f149d3
[Common/Core/Windows] Removed excess check pointer before delete or free()
2024-09-17 11:34:42 +02:00
Herman Semenov
dcb8b4f81b
[GPU/Core/Debugger] Reduced struct sizes using align for x64 platforms, fields carefully moved
...
Then revert changes that aren't worth it
2024-09-16 13:32:48 +02:00
Henrik Rydgård
665f03ff62
Add provoking vertex to caps, flip the flag around
2024-07-17 14:40:52 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Luboš V
8120d4c10c
OpenGL - Remove unused code
2024-06-24 19:12:01 +02:00
Lubos
ffca688f99
OpenXR - Remove multiview
2024-06-24 17:00:56 +02:00
Henrik Rydgård
3065979528
iOS: Fix hang when task switching in GL mode
2024-05-29 18:21:58 +02:00
Henrik Rydgård
f864f52b64
More app lifecycle work. Switching between Vulkan and OpenGL now works.
2024-05-24 11:48:44 +02:00
Henrik Rydgård
9dc8c05fae
Merge pull request #19038 from GermanAizek/all-fields-init-refactor
...
[Core/GL/UI] Not all fields initilize and minor code refactor
2024-05-12 17:05:39 +02:00
Herman Semenov
8e580045cd
Fixed condition always false using unsigned int and logical AND 0 & 4
2024-04-11 16:56:59 +03:00
Herman Semenov
c901e8c9bb
[Core/GPU] Fixed condition blocks where result always true
2024-04-11 16:05:11 +03:00
Herman Semenov
0d1f7e2e6c
[Core/GL/UI] Not all fields initilize and minor code refactor
2024-04-11 15:50:42 +03:00
Henrik Rydgård
c0bc6446dd
Improve assert, cleanup
2024-02-01 16:33:01 +01:00
Henrik Rydgård
7af6501a6f
UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks
2024-01-31 09:37:11 +01:00
Henrik Rydgård
cbb4236cd8
Vulkan: Attempt to fix some more shutdown race conditions, simplify.
2024-01-17 14:49:49 +01:00
Henrik Rydgård
e3177ac870
Make some global string pointers const, not just the strings.
...
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård
126d88ecfc
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
Herman Semenov
b8748ae9e5
[Common/File/GPU/Render/Input] Using reserve if possible
2023-12-15 14:00:51 +03:00
Henrik Rydgård
31c85ae0a5
Add the basics of a played-time tracker.
2023-11-26 19:15:38 +01:00
Jools Wills
82ce83185e
Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
...
GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.
This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård
19eeaef2ea
More uses of string_view
2023-11-13 23:36:34 +01:00
Henrik Rydgård
d891aaf9cd
Remove code that pretended that we supported multiple vertex streams
...
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård
4d465678cd
GL: Add resilience to delete-null bugs (but assert in debug builds)
2023-09-26 00:49:59 +02:00
Henrik Rydgård
db245e1b34
Fix old texture leak in GLES hardware tessellation
2023-09-26 00:38:11 +02:00
Henrik Rydgård
626d901441
OpenGL: Fix hang that mostly happened when buffered commands == off
2023-09-11 00:30:52 +02:00
Henrik Rydgård
13cfd9c3d6
Add Mesa as a known GPU driver "vendor".
2023-08-17 22:06:03 +02:00
Henrik Rydgård
8fb5b06e0e
Add workaround for 32-bit x86 debug builds on AMD on Windows
...
Fixes issue #17787
2023-08-17 21:05:43 +02:00
Henrik Rydgård
691c8b8d8d
Write to the frame time history from the other backends too. Needed for the upcoming timing code.
2023-08-16 12:22:49 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
bec9c5611e
Rename PresentationMode to PresentMode
2023-08-14 11:02:29 +02:00
Henrik Rydgård
e651d6e59f
Finish the separation of EndFrame and Present.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
377704f195
OpenGL: Split submit and presentation into two tasks, but schedule them together
2023-08-13 18:40:35 +02:00
Henrik Rydgård
86fcb28d4d
Remove "bool retainControl_" for simplicity. Not needed.
2023-08-13 18:40:35 +02:00
Henrik Rydgård
cf83be8b3c
Very small memory leak fix
2023-08-13 13:55:51 +02:00
Henrik Rydgård
0ccd29f2ba
Revert "OpenGL: Separate submit/present for this backend as well"
...
This reverts commit 0143d67f9b
.
2023-08-12 13:35:21 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
0143d67f9b
OpenGL: Separate submit/present for this backend as well
2023-08-10 17:46:10 +02:00
Henrik Rydgård
0deefb82a9
thin3d: Merge BeginFrame and SetDebugFlags (set them every frame anyway)
2023-08-10 17:15:54 +02:00
Henrik Rydgård
1b6d4df3a4
Move the EndFrame/Present split one level out, to NativeApp.cpp
2023-08-10 09:59:29 +02:00
Henrik Rydgård
39d25ce91f
D3D11: Allow setting the max frame latency
2023-08-04 11:53:51 +02:00
Henrik Rydgård
be63ce3a4a
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
Henrik Rydgård
adc24b5001
OpenGL: Fix a wrong assert
2023-07-03 01:10:42 +02:00
haorui
fb91cf9b21
align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE
2023-06-24 16:09:28 +08:00
Henrik Rydgård
2bee5b64e4
Add new icon cache, for caching small images.
...
It doesn't try to insert or fetch missing things itself, re-fetching is up to the caller.
This will be required for handling the many achievement icons.
Saving/loading the cache to a single file on disk is implemented but not
hooked up yet. It works without it, though of course will have to
re-fetch things on the next startup.
2023-06-18 14:11:12 +02:00
Henrik Rydgård
880379c15d
Extract some minor changes from #17497
2023-06-12 20:20:06 +02:00