ppsspp/Common/GPU/OpenGL
2023-11-13 23:36:34 +01:00
..
DataFormatGL.cpp align should be 3 when format is GL_RGB and type is GL_UNSIGNED_BYTE 2023-06-24 16:09:28 +08:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp Add a different assert to SetGLCoreContext. 2023-06-03 11:57:08 +02:00
GLFeatures.h Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
GLFrameData.cpp GL: Add resilience to delete-null bugs (but assert in debug builds) 2023-09-26 00:49:59 +02:00
GLFrameData.h Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
GLMemory.cpp Windows: Make double-click-for-fullscreen less oversensitive. 2023-05-25 09:28:55 +02:00
GLMemory.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
GLQueueRunner.cpp More uses of string_view 2023-11-13 23:36:34 +01:00
GLQueueRunner.h OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations. 2023-05-25 14:15:54 +02:00
GLRenderManager.cpp OpenGL: Fix hang that mostly happened when buffered commands == off 2023-09-11 00:30:52 +02:00
GLRenderManager.h Remove code that pretended that we supported multiple vertex streams 2023-11-13 01:15:28 +01:00
GLSLProgram.cpp Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Remove code that pretended that we supported multiple vertex streams 2023-11-13 01:15:28 +01:00