ppsspp/Common/GPU/OpenGL
2024-01-17 14:49:49 +01:00
..
DataFormatGL.cpp Fix building on OpenGL ES 2.0 (RPI VideoCore IV) 2023-11-21 20:16:09 +00:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
GLFeatures.h Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00
GLFrameData.cpp GL: Add resilience to delete-null bugs (but assert in debug builds) 2023-09-26 00:49:59 +02:00
GLFrameData.h Write to the frame time history from the other backends too. Needed for the upcoming timing code. 2023-08-16 12:22:49 +02:00
GLMemory.cpp Windows: Make double-click-for-fullscreen less oversensitive. 2023-05-25 09:28:55 +02:00
GLMemory.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
GLQueueRunner.cpp Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
GLQueueRunner.h OpenGL queue-runner: Add command counts (debug builds only). Useful for checking optimizations. 2023-05-25 14:15:54 +02:00
GLRenderManager.cpp Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
GLRenderManager.h Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
GLSLProgram.cpp Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00