Commit graph

4487 commits

Author SHA1 Message Date
Unknown W. Brackets
db54bffe14 Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
bbbfa715cd Disable edit and continue in zlib.
Fixes #1678.
2013-05-05 08:29:23 -07:00
Sacha
c85b5782a0 Buildfix for BHarmattan and Blackberry. Was missing math.h 2013-05-05 20:18:31 +10:00
Henrik Rydgård
750fd47779 Merge pull request #1677 from raven02/master
Add bicubic/Hybrid bicubic to Android/iOS
2013-05-05 01:03:40 -07:00
raven02
4b6f34ccde Add bicubic/Hybrid bicubic to Android/iOS 2013-05-05 15:59:36 +08:00
Henrik Rydgård
81363074a5 Merge pull request #1676 from unknownbrackets/texcache
Add back second texcache, improve perf, add memory check
2013-05-05 00:44:14 -07:00
Henrik Rydgård
19049cffbe Merge pull request #1675 from unknownbrackets/perf
Adjust some cycle eating and add to a couple funcs
2013-05-05 00:33:31 -07:00
Henrik Rydgård
786aef0990 Merge pull request #1670 from PeterTh/master
Bicubic texture upsampling
2013-05-05 00:27:09 -07:00
Unknown W. Brackets
bd692ddf66 Check for low GPU memory and try to disable cache.
This may help with phones and even desktops without much VRAM/RAM.
Normally OpenGL will copy between them, though, so it should not happen
often, especially not on desktops.
2013-05-05 00:00:22 -07:00
Unknown W. Brackets
8ffbdc32e6 Eat some cycles in sceGeListUpdateStallAddr().
Another common function.  Per real PSP timing.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets
2df10e9b69 Add more accurate cycles in sceRtc and sceDisplay. 2013-05-04 23:42:11 -07:00
Unknown W. Brackets
bf826ed9c1 Correct delay for sceKernelDelayThread(0).
It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
f1f2cf0603 Replace some hleEatCycles() with actual PSP timing.
Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets
5b970d76e3 Use SSE2 in the texture hashing function.
Speeds it up significantly, but only when it's called a lot.
2013-05-04 21:39:12 -07:00
Unknown W. Brackets
02c88b9517 Add a secondary texture cache again.
This time, only used when invalidations happen several times, but not
too often, and still hashes the entire texture.
2013-05-04 20:33:31 -07:00
Unknown W. Brackets
608f469b54 Minor cleanup to tex hash and clut check. 2013-05-04 19:16:52 -07:00
Peter Thoman
e7b382dc57 __forceinline doesn't make a measureable difference here, so no need to make the code nonstandard 2013-05-05 01:49:16 +02:00
Peter Thoman
f49cc04c7d Merge branch 'master' of https://github.com/hrydgard/ppsspp
Conflicts:
	Windows/resource.h
2013-05-05 01:38:47 +02:00
Peter Thoman
bfe1cb9ca2 Added bicubic texture filtering and hybrid bicubic texture filtering options 2013-05-05 01:27:15 +02:00
Henrik Rydgård
e797ed7f95 Merge pull request #1669 from unknownbrackets/fbo-fix
When displaying an FBO, pick the most recent used
2013-05-04 15:38:52 -07:00
Unknown W. Brackets
353528b63d When displaying an FBO, pick the most recent used.
Fixes flicker in Jewel Summoner, and black screen in Shadow of Destiny.
2013-05-04 15:36:24 -07:00
Unknown W. Brackets
fd0c368037 Fix texfunc disasm missing color doubling. 2013-05-04 15:36:23 -07:00
Henrik Rydgard
e254dbf6aa Delete junk from Windows/resource.h . More cursor stuff. 2013-05-04 23:54:22 +02:00
Henrik Rydgard
d053d3c8b4 Windows Cursor fixes: Show mouse cursor in menu in fullscreen. Remove ClipCursor calls, not necessary. 2013-05-04 23:21:51 +02:00
Henrik Rydgård
dfd07cd37c Merge pull request #1667 from unknownbrackets/gpu-minor
If unspecified, default normal to 0, 0, 1
2013-05-04 13:31:14 -07:00
Unknown W. Brackets
a0e6917ee8 If unspecified, default normal to 0, 0, 1.
Fixes Trails in the Sky buttons and improves Kingdom Hearts lighting.
2013-05-04 13:23:50 -07:00
Henrik Rydgård
4cf3a3580b Merge pull request #1664 from unknownbrackets/atrac-fix
Correct savestate logic in atrac
2013-05-04 09:43:37 -07:00
Henrik Rydgård
a1d67c834e Merge pull request #1665 from raven02/patch-7
Add ffmpeg as submodule
2013-05-04 09:43:10 -07:00
raven02
368e5fe7d8 Add ffmpeg as submodule 2013-05-05 00:31:33 +08:00
Unknown W. Brackets
0613e4b20d Correct savestate logic in atrac.
Not 100% sure it works though, it doesn't crash and games run.
USE_FFMPEG builds with this change.
2013-05-04 09:30:06 -07:00
Henrik Rydgard
1d6c36585e Update native and lang 2013-05-04 17:56:32 +02:00
Henrik Rydgard
34b1c24daf Buildfix for some new compiler 2013-05-04 17:46:44 +02:00
Henrik Rydgård
d952f7413b Merge pull request #1662 from raven02/patch-6
Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 07:34:24 -07:00
Henrik Rydgård
99227561cd Merge pull request #1663 from nachume/ebootbin
ISO that replaced EBOOT.BIN(DLC update) is playable.
2013-05-04 05:30:59 -07:00
nachume
dd2fbd3401 typo SysMemUserForUser_FE707FDF. 2013-05-04 20:46:41 +09:00
nachume
2181b76c42 ISO that replaced EBOOT.BIN is playable.
implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
raven02
4373c1170d Basic Atrac3 Support in sceAtrac using ffmpeg 2013-05-04 16:00:00 +08:00
Henrik Rydgård
55561832b5 Merge pull request #1657 from raven02/patch-5
Add Texture Deposterize option to Android/iOS build
2013-05-04 00:02:58 -07:00
raven02
25ab317e9d Add Deposterize option to Android/iOS build 2013-05-04 02:36:16 +08:00
Henrik Rydgard
e23b226789 Update README.md to have the right build instructions for Android. 2013-05-03 18:32:02 +02:00
Henrik Rydgard
ba71ac43cb Restore BOM in UI/MenuScreens.cpp
Conflicts:
	UI/MenuScreens.cpp
2013-05-03 18:22:48 +02:00
Henrik Rydgård
5c2b337526 Merge pull request #1652 from PeterTh/master
Add Texture Deposterization
2013-05-03 08:06:27 -07:00
Sacha
279158a010 Buildfix (Harmattan and Blackberry): stdlib is required for abs(int). 2013-05-04 00:32:25 +10:00
Peter Thoman
3ede2b69cb Drop std:: from bind in deposterize, I want to avoid breaking builds again if at all possible 2013-05-03 16:26:02 +02:00
Peter Thoman
3c2ee6bd65 Added texture deposterization option 2013-05-03 16:26:02 +02:00
Sacha
ac9f271078 Buildfix. Was meant to be from unsigned int to u8. 2013-05-04 00:08:38 +10:00
Sacha
e0ef9a9505 Buildfix (all C++0x compilers). Drop the std::, do a static_cast for narrowing conversion as required by C++0x spec. 2013-05-04 00:06:41 +10:00
Henrik Rydgård
3ddf1d016a Merge pull request #1649 from raven02/patch-4
Minor UI fix
2013-05-03 07:03:51 -07:00
raven02
4286c8e031 Minor UI fix 2013-05-03 21:29:45 +08:00
Henrik Rydgård
9f76a533ad Merge pull request #1648 from PeterTh/master
Scaler cleaning, speedup
2013-05-03 05:49:23 -07:00