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Drop std:: from bind in deposterize, I want to avoid breaking builds again if at all possible
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1 changed files with 4 additions and 4 deletions
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@ -445,10 +445,10 @@ void TextureScaler::ScaleHybrid(int factor, u32* source, u32* dest, int width, i
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void TextureScaler::DePosterize(u32* source, u32* dest, int width, int height) {
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bufTmp3.resize(width*height);
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GlobalThreadPool::Loop(std::bind(&deposterizeH, source, bufTmp3.data(), width, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(std::bind(&deposterizeV, bufTmp3.data(), dest, width, height, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(std::bind(&deposterizeH, dest, bufTmp3.data(), width, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(std::bind(&deposterizeV, bufTmp3.data(), dest, width, height, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(bind(&deposterizeH, source, bufTmp3.data(), width, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(bind(&deposterizeV, bufTmp3.data(), dest, width, height, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(bind(&deposterizeH, dest, bufTmp3.data(), width, p::_1, p::_2), 0, height);
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GlobalThreadPool::Loop(bind(&deposterizeV, bufTmp3.data(), dest, width, height, p::_1, p::_2), 0, height);
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}
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void TextureScaler::ConvertTo8888(GLenum format, u32* source, u32* &dest, int width, int height) {
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