Unknown W. Brackets
eae4c9cc49
Check for no audio more directly.
...
This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
raven02
e61a151942
Add Vertex texture/color GE commands
2014-04-26 23:53:17 +08:00
Henrik Rydgård
fb5eda2915
Change the scepauth report identifier
2014-04-26 10:50:08 +02:00
Henrik Rydgård
c8cb6f375d
Merge branch 'scePauth' of github.com:sum2012/ppsspp into sum2012-scePauth
2014-04-26 10:48:47 +02:00
Henrik Rydgård
90710c2369
Merge pull request #5955 from sum2012/scedisplay
...
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 09:29:35 +02:00
Henrik Rydgård
150cff20b5
Merge pull request #5956 from raven02/patch-24
...
sceUtility: fix some typo and formatting
2014-04-26 09:27:36 +02:00
Henrik Rydgård
f9a1e51757
Merge pull request #5961 from unknownbrackets/psmfplayer
...
Improve some psmfplayer funcs, and fix timing
2014-04-26 09:25:29 +02:00
Henrik Rydgård
509a74e656
Merge pull request #5948 from sum2012/sceUtility
...
Decrease log level in sceUtilityNetconfUpdate
2014-04-26 09:14:49 +02:00
Unknown W. Brackets
d92650ee42
Improve scePsmfPlayer*Data() timing.
...
Instead of blocking, video should just return old data if called too
often. Fixes #5910 .
2014-04-25 23:48:13 -07:00
Henrik Rydgård
c24886f2d0
Merge pull request #5959 from thedax/escapeEditOption
...
Enable --escape-exit for all relevant (e.g. non-mobile) platforms.
2014-04-26 08:44:47 +02:00
The Dax
d3f82ff179
Fix Linux build, again.
2014-04-26 02:32:43 -04:00
The Dax
731a27dd58
Instead of using escape only, allow anything mapped to "Pause" to exit as well.
2014-04-26 02:02:54 -04:00
Unknown W. Brackets
1de6941482
Correct PTS reading during audio demux.
2014-04-25 22:50:36 -07:00
The Dax
a7a2bb3b28
Fix Linux build.
2014-04-26 01:14:08 -04:00
The Dax
6bedad2aa5
Enable --escape-exit for all relevant platforms. It makes PPSSPP more front-end friendly by letting escape quit the emu.
2014-04-26 01:00:45 -04:00
raven02
5d5c24a173
sceUtility: fix some typo and formatting
2014-04-26 12:19:34 +08:00
raven02
aa08944528
Medium Quality mode for spline patch
2014-04-26 12:04:26 +08:00
Unknown W. Brackets
a5b2adfff5
Add errors for getting and changing the playmode.
...
And reporting. Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
Unknown W. Brackets
4394d034b3
Merge pull request #5958 from thedax/codeStyling
...
Fix some minor styling issues in PSPNetconfDialog.cpp.
2014-04-25 18:57:29 -07:00
The Dax
d9ea545556
Fix some minor styling issues in PSPNetconfDialog.cpp.
2014-04-25 21:43:00 -04:00
sum2012
d2f7a9974f
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 04:41:01 +08:00
sum2012
bae6768d5c
Report scePauth_F7AA47F6
...
To make tpunix easier to debug
2014-04-24 21:57:20 +08:00
sum2012
e17a1b1b5d
Decrease log level in sceUtilityNetconfUpdate
...
Spam in Danball Senki BOOST
2014-04-24 21:11:23 +08:00
Henrik Rydgård
b0e97a0d4c
Merge pull request #5942 from raven02/patch-20
...
Reorganize OSK buttons
2014-04-24 01:18:27 +02:00
Henrik Rydgård
0c92e326bc
Merge pull request #5940 from raven02/patch-19
...
Do viewport restore for Mali/Adreno Soc in native
2014-04-24 01:18:10 +02:00
Henrik Rydgard
de7261de92
Update native
2014-04-24 01:17:35 +02:00
raven02
3c938ec5ae
Reorganize OSK button
2014-04-24 06:13:00 +08:00
Henrik Rydgård
fb82cfd258
Revert "Merge pull request #5939 from raven02/patch-18"
...
This reverts commit cf267abc82
, reversing
changes made to 97c18e7f0e
.
2014-04-23 21:17:53 +02:00
raven02
3d12a00fe1
Get rid of glstate.viewport.restore() for Mali/Adreno Soc
2014-04-23 22:47:59 +08:00
Henrik Rydgård
cf267abc82
Merge pull request #5939 from raven02/patch-18
...
Reorganize OSK button a bit , nothing new
2014-04-23 15:40:49 +02:00
raven02
0ad773f76a
Reorganize OSK a bit
2014-04-23 21:01:00 +08:00
Unknown W. Brackets
9b4f8b1a99
Attempt scePsmfPlayerSelectSpecific*().
...
These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
891764d8ee
Make scePsmfPlayerSelect*() actually switch.
...
Don't have any games actually using this, so let's report too. Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
56673d3737
Fix overflow in scePsmfPlayerGetCurrent*Stream().
...
And clean up the returned error codes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
818d8cb894
Validate psmfplayer config params, reset on create.
...
Could fix issues if a game uses different pixel modes or more likely
different loop modes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
97c18e7f0e
Comment out a few unsafe replacement funcs.
2014-04-22 08:07:10 -07:00
raven02
4806d01db1
Dostate for resetBuffer
2014-04-22 15:18:24 +08:00
Henrik Rydgård
462c261e31
One more fix in crt.fs
2014-04-22 09:12:18 +02:00
Henrik Rydgård
99591d4a11
Merge pull request #5928 from thedax/jitOptionIngame
...
Don't allow switching between JIT/interpreter when a game is running.
2014-04-22 09:10:07 +02:00
Henrik Rydgård
724a5bf588
Merge pull request #5932 from raven02/patch-17
...
Fix CRT shader
2014-04-22 08:58:06 +02:00
raven02
3bd9449c77
Fix CRT shader
2014-04-22 14:57:50 +08:00
Unknown W. Brackets
a2e94438b2
Merge pull request #5931 from raven02/patch-16
...
Fix a typo
2014-04-21 23:44:10 -07:00
raven02
950e404442
Fix a typo
2014-04-22 14:31:34 +08:00
Unknown W. Brackets
424d93e9a9
Separate out the fog color/coef executes.
2014-04-21 22:56:54 -07:00
Unknown W. Brackets
38b92e48ec
Fix uniform dirtying on colortest mask.
2014-04-21 22:54:17 -07:00
Unknown W. Brackets
1bbd3d04af
Move the light params to separate funcs.
2014-04-21 22:47:44 -07:00
Unknown W. Brackets
748ce6a753
Fix typo breaking older savestates.
2014-04-21 22:40:50 -07:00
Unknown W. Brackets
701171f75a
Merge remote-tracking branch 'upstream/no-light-cache'
2014-04-21 22:40:21 -07:00
The Dax
847895320d
Don't allow switching between JIT/interpreter when a game is running.
...
It doesn't work, anyway.
2014-04-22 00:27:31 -04:00
raven02
f845113eb2
sceAtrac: set full filled buffer when game ask to do so via sceAtracGetRemainFrame()
2014-04-22 09:13:49 +08:00