Fix CRT shader

This commit is contained in:
raven02 2014-04-22 14:57:50 +08:00
parent a2e94438b2
commit 3bd9449c77

View file

@ -25,9 +25,9 @@ void main()
float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y;
float b = texture2D( sampler0, v_texcoord0 ).z;
vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1 );
vec4 c = vec4( r, g * 0.99, b, 1 ) * clamp( line_intensity, 0.85, 1.0 );
float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4 );
float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 );
gl_FragColor.rgba = c + (rollbar * 0.02);
}
}