Commit graph

12936 commits

Author SHA1 Message Date
Unknown W. Brackets
7d34c20418 Split out the texscale/offset cmds. 2014-04-17 08:26:38 -07:00
Unknown W. Brackets
e8f42f069e Split out some texture and testing cmds. 2014-04-17 08:18:43 -07:00
Unknown W. Brackets
fbe28dbeef Move spline and bezier as well to separate funcs. 2014-04-17 08:09:44 -07:00
Unknown W. Brackets
286416af9f Don't even execute FF, it does nothing.
And it happens quite a lot in GoW, interestingly...
2014-04-17 08:05:32 -07:00
Unknown W. Brackets
12716afce2 Move out block transfer too, common in GoW. 2014-04-17 08:05:16 -07:00
Unknown W. Brackets
130c11c518 Move matrix loads to separate op cmds. 2014-04-17 08:00:01 -07:00
Henrik Rydgård
6deaf89d68 Merge pull request #5899 from raven02/patch-8
Flush GE_CMD_TEXLEVEL
2014-04-17 14:22:29 +02:00
raven02
ffdba45b4b Flush GE_CMD_TEXLEVEL 2014-04-17 19:48:22 +08:00
Henrik Rydgård
e223ab7df6 Merge pull request #5898 from unknownbrackets/gpu-cmd-funcs
Use individual funcs, skipping the ExecuteOpInternal switch
2014-04-17 10:39:11 +02:00
Unknown W. Brackets
49738a4d9f Keep flags and func together.
Seems not to make a big difference, though.
2014-04-17 01:36:24 -07:00
Unknown W. Brackets
c90f3a3e80 Split out more of the top GE cmd funcs. 2014-04-17 01:18:53 -07:00
Unknown W. Brackets
256e98b841 Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
Unknown W. Brackets
9851400681 Move a few GE cmds to separate funcs.
2% improvement in God Eater 2.
2014-04-17 01:18:52 -07:00
Unknown W. Brackets
e06c135be4 Allow individual cmd funcs to be called.
Rather than a single one, ExecuteOpInternal().  This allows less "huge
switch" code organization, and will (once separated) also improve speed.
2014-04-17 01:18:51 -07:00
Unknown W. Brackets
b2f12daba9 Don't reset OFFSETADDR, changes offsetAddr. 2014-04-17 01:18:51 -07:00
Unknown W. Brackets
33840c58de Android buildfix. 2014-04-17 01:09:33 -07:00
Unknown W. Brackets
dc39e75fc1 Oops, forgot about proxy blocks for replace jal.
Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Henrik Rydgård
c6da68734f Merge pull request #5897 from unknownbrackets/jit-minor
Skip jals when replacing funcs
2014-04-17 09:29:10 +02:00
Unknown W. Brackets
ddd6e3024d Skip jals when replacing funcs.
Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Henrik Rydgård
03605f379a Update native. May help with #5835 and #5840. 2014-04-17 00:06:13 +02:00
Henrik Rydgård
cf3117dd71 Merge pull request #5876 from raven02/patch-3
Fix wrong stretch in Wildarm XF (non-buffered mode)
2014-04-16 10:40:23 +02:00
Henrik Rydgård
57be20e815 Merge pull request #5894 from vnctdj/patch-1
Changed translation category
2014-04-16 00:30:58 +02:00
vnctdj
9b825ffde3 Changed translation category
"Audio hacks" is not a "Main Setting", it should belong to "Audio".
2014-04-15 23:25:04 +02:00
Henrik Rydgård
45246ad9d3 Merge pull request #5891 from raven02/kill-alpha
Remove 'DisableAlphaTest' option
2014-04-15 22:00:18 +02:00
raven02
d2ce635bbf Remove option 2014-04-16 03:57:57 +08:00
Henrik Rydgård
d6df5e77df Merge pull request #5875 from raven02/patch-2
Add #extension GL_EXT_shader_framebuffer_fetch : require
2014-04-15 15:59:20 +02:00
Henrik Rydgård
aeb1ecdcc5 Merge pull request #5883 from unknownbrackets/texcache
Ignore uncached/kernel bits in texture cache
2014-04-14 17:10:47 +02:00
Unknown W. Brackets
089fea7185 Ignore uncached/kernel bits in texture cache.
Although I suppose we could respect uncached and never cache...

Possibly #5879.
2014-04-14 07:58:00 -07:00
Unknown W. Brackets
a411ec6d08 Don't use BGRA for upscaled textures.
Since they aren't color swapped.  Fixes #5881.
2014-04-14 07:34:04 -07:00
Henrik Rydgård
c7ddd4564c Merge pull request #5839 from kaienfr/Universal_Audio_Branch
Universal audio branch
2014-04-14 14:00:21 +02:00
raven02
cd024e88e8 Add #extension GL_EXT_shader_framebuffer_fetch : require 2014-04-14 19:55:34 +08:00
kaienfr
c6a1b0e743 Provide a new method AuCtx::AuCreateCodecContextFromSource()
This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported  by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
73d8786078 Change error log to info in sceMp3LowLevelInit 2014-04-14 12:00:19 +02:00
kaienfr
cc933d6fc9 Merge remote-tracking branch 'origin/master' into Universal_Audio_Branch 2014-04-14 11:49:27 +02:00
kaienfr
d5fde0baee implement sceMp3GetFrameNum 2014-04-14 11:47:28 +02:00
Unknown W. Brackets
419e812c9a Also color swap DXT textures.
Probably #5878.
2014-04-14 01:27:47 -07:00
Henrik Rydgård
f1038ed1b3 Merge pull request #5874 from unknownbrackets/texcache2
Use GL_BGRA for 32 bit textures on Windows
2014-04-14 09:31:49 +02:00
Unknown W. Brackets
943353faac Use GL_BGRA for 32 bit textures on Windows.
25% improvement in Popolocrois, probably decent gains in other games using
32-bit textures often.  FF2 for example doesn't.
2014-04-14 00:28:31 -07:00
Henrik Rydgård
a285d047ea Merge pull request #5873 from unknownbrackets/texcache
Fix texture cache invalidation...
2014-04-14 09:16:30 +02:00
Henrik Rydgård
35a31cd33f Merge pull request #5877 from unknownbrackets/gpu-minor
Improve God of War performance
2014-04-14 09:15:38 +02:00
Unknown W. Brackets
ed99c33cd7 Interpret iForceMaxEmulatedFPS based on 1.001 NTSC. 2014-04-13 21:47:11 -07:00
Unknown W. Brackets
9982d04f9d Optimize the case of a direct byte copy.
Small improvement (like 3.5%) in God of War.
2014-04-13 21:31:30 -07:00
Unknown W. Brackets
f4458edc76 Avoid unbinding the current fbo on block transfer.
Improves God of War performance by 25% (at least in the demo.)
2014-04-13 21:11:17 -07:00
raven02
a29255b647 Fix wrong stretch in Wildarm XF (non-buffered mode) 2014-04-14 11:40:04 +08:00
Unknown W. Brackets
ca6e4635aa Fix texture cache invalidation. 2014-04-13 16:25:09 -07:00
Unknown W. Brackets
dc0eea0522 Propagate texcache hash fails through cluts.
In games that use palette swapping (hi, FF2), if we detect a change in
a texture, another texture with the same address but new clut might not be
rehashed.

This just marks all other textures as dangerous when a hashfail occurs.

Fixes FF2 from recent optimizations.  It's slower, but still much faster
than before.
2014-04-13 16:20:58 -07:00
Unknown W. Brackets
58038c05fc Simplify gstate_c savestate code a bit.
So it's not as awkward to modify.
2014-04-13 15:16:51 -07:00
Henrik Rydgård
36c751976a Merge pull request #5872 from unknownbrackets/texcache
Use flags to avoid hashing textures when unchanged
2014-04-14 00:06:08 +02:00
Unknown W. Brackets
27708d6f97 Merge pull request #5871 from hrydgard/sceiodread_ms0check
More elegant way of solving #5839 (d_private in sceIoDread)
2014-04-13 14:52:39 -07:00
Unknown W. Brackets
6cfc61665d Switch to a bitmask instead. 2014-04-13 14:45:55 -07:00