Unknown W. Brackets
c3a6092e26
Upgrade symbolmaps with module address info.
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This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets
4706876809
Add memchecks for ELF loading.
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Helps in games that use modules.
2014-05-04 01:22:57 -07:00
Unknown W. Brackets
e8d5866e5a
Use SSE some in framebuffers to memory.
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Since people are using it (even though it seems dangerous), might as well
make it faster. 6% better in Tales of Phantasia X.
2014-05-04 01:03:48 -07:00
Unknown W. Brackets
4475c99426
Fix GL errors / flicker in framebuf->mem.
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Happens in Tales of Phantasia X, reported by Kingcom.
2014-05-03 20:20:40 -07:00
Unknown W. Brackets
984bb31709
Fix another race condition with multithreading.
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It's possible that after it's marked completed, the CPU will grab it to
enqueue. This actually happened to mean with decent reproducibility.
2014-05-03 18:40:27 -07:00
The Dax
eacd4c3e19
Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle).
2014-05-03 16:35:36 -04:00
The Dax
1dd10ef536
Switch to a slider for alternative speed, and make its range 5-600%.
2014-05-03 16:26:05 -04:00
Unknown W. Brackets
61320ff70f
Respect dstSize and truncate in ccc string conv.
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All of these funcs were not null terminating, oops. And they were also
ignoring dstSize, so if the game specified one it would overflow.
2014-05-03 13:22:45 -07:00
Unknown W. Brackets
9732a6c127
Merge pull request #6005 from thedax/updateLang
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Update lang.
2014-05-02 12:53:27 -07:00
The Dax
098fc69d44
Update lang.
2014-05-02 15:07:38 -04:00
The Dax
26054fd801
Add bin-release to the gitignore file. Fixes an issue with TortoiseGit on Windows relating to that directory.
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More specifically: It doesn't like bin-release\lang\.git, but it doesn't need to concern itself with bin-release\* at all.
2014-05-01 14:41:03 -04:00
raven02
e0e1a6b217
Only set depth update flag when depth write is enabled
2014-04-30 20:00:42 +08:00
raven02
8ed82f3d25
Fixes #5779 with new PSPScreenShotDiag class
2014-04-30 19:28:05 +08:00
The Dax
987b97125a
Win32: Add some MSBuild scripts.
2014-04-29 13:43:20 -04:00
Henrik Rydgård
2b50fcb016
Merge pull request #5982 from sum2012/pauth_tool
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Add Pauth tool
2014-04-29 14:44:48 +02:00
Henrik Rydgård
9164e70ae6
Merge pull request #5987 from unknownbrackets/multithread
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Fix another race in multithread, and ge sync
2014-04-29 09:23:35 +02:00
Henrik Rydgård
651b33f918
Merge pull request #5988 from unknownbrackets/gpu-minor
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Eat a few more cycles on END cmds
2014-04-29 09:22:17 +02:00
Unknown W. Brackets
99e4300f95
Eat a few more cycles on END cmds.
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Fixes #3049 , which apparently expects an END/FINISH to not immediately
trigger (it drawsyncs soon after, and completely expects that to
reschedule.)
Either way, it seems plausible an END would take a few more cycles than
most instructions, since it generates an interrupt.
2014-04-29 00:08:43 -07:00
Unknown W. Brackets
e08fbfd0af
Fix hang on stop before run w/ multithreading.
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And clarify logic.
2014-04-28 23:42:17 -07:00
Unknown W. Brackets
d97c229eaf
Fix IsOnSeparateCPUThread(), was always false.
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Erp, because of detach().
2014-04-28 23:22:46 -07:00
Unknown W. Brackets
f052778c2d
Unlock reslts before scheduling.
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To prevent deadlock while debugging with events all running sync.
2014-04-28 22:32:34 -07:00
Unknown W. Brackets
effcee475b
Fix another race condition.
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If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang. Makes more sense to wait for
events before processing them anyhow...
2014-04-28 22:12:33 -07:00
Henrik Rydgård
253e11acfa
Merge pull request #5984 from unknownbrackets/interp-fix
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Fix replacement funcs in the interpreter
2014-04-28 18:05:47 +02:00
Unknown W. Brackets
4d665b5e7a
Fix replacement funcs in the interpreter.
2014-04-28 08:01:13 -07:00
sum2012
ba4256a580
Add compiled file
2014-04-28 21:47:14 +08:00
sum2012
3bee224563
Add pauth_tool source
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Thanks @tpunix share it
2014-04-28 21:30:24 +08:00
Henrik Rydgård
a5b27b659c
Merge pull request #5978 from thedax/sdlLinuxMacFullscreen
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Let desktop SDL builds see the fullscreen option in the GameSettingsScreen, too.
2014-04-28 10:23:59 +02:00
Henrik Rydgård
c625ee169f
Merge pull request #5970 from raven02/patch-28
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Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02
9806b46586
Fix space issues
2014-04-28 15:30:32 +08:00
Henrik Rydgård
30bf519e2c
Merge pull request #5973 from raven02/patch-30
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Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-28 09:22:02 +02:00
Henrik Rydgård
7fd84046a4
Merge pull request #5977 from unknownbrackets/psmfplayer
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Fix video flicker, add memchecks and detect no audio better
2014-04-28 09:21:46 +02:00
Henrik Rydgård
a799941e6d
Merge pull request #5964 from raven02/patch-26
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Add Vertex texture/color GE commands
2014-04-28 09:21:04 +02:00
Henrik Rydgård
56018fb057
Merge pull request #5979 from unknownbrackets/multithread
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Fix deadlock in multithreading
2014-04-28 09:13:53 +02:00
Unknown W. Brackets
ed6ea61283
Fix deadlock in multithreading.
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Fixes #5971 .
2014-04-27 15:52:36 -07:00
The Dax
37fd7a95db
Let desktop SDL builds see the fullscreen option, too. There's no reason they can't.
2014-04-27 16:22:22 -04:00
Unknown W. Brackets
27fbf4c90e
Don't return video/audio the first couple frames.
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Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games. Reported to fix #5416 .
2014-04-27 13:02:03 -07:00
Unknown W. Brackets
f9a81c8691
Allow smaller psmfplayer buffer sizes.
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Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
Unknown W. Brackets
647d6c0960
Invalidate when writing video image.
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It is required to update the framebuffer, of course. Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
raven02
e9815052f1
Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-27 23:20:18 +08:00
raven02
eda3d48d53
Switch to low/medium/high audio latency mode
2014-04-27 22:11:26 +08:00
raven02
21e4dc60eb
Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-27 20:50:11 +08:00
Henrik Rydgård
4eb7991530
Merge pull request #5926 from raven02/patch-15
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sceAtrac: set buffer size when game ask for remain frames
2014-04-27 12:29:48 +02:00
Henrik Rydgård
954f655ed1
Merge pull request #5969 from raven02/patch-27
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Workaround scePauth_F7AA47F6()
2014-04-27 12:02:05 +02:00
raven02
80cff2dca4
Workaround scePauth_F7AA47F6()
2014-04-27 17:26:40 +08:00
sum2012
c84ec49f09
Avoid duplicate logging in sceUtility*GetStatus
2014-04-27 13:43:51 +08:00
sum2012
55e19f46a5
Fix Resistance Houfuku noToki draw slowly in OSK in debug log
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#4626
2014-04-27 07:39:07 +08:00
Unknown W. Brackets
6c53f19854
Trigger memchecks on audio decode from video.
2014-04-26 11:51:06 -07:00
Unknown W. Brackets
065677095f
Trigger memchecks on writing out video data.
2014-04-26 11:48:02 -07:00
Unknown W. Brackets
6f008fb3a7
Merge pull request #5965 from thedax/updateGitIgnore
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Update .gitignore. We don't use a third party Atrac lib anymore, so there's no reason to keep these.
2014-04-26 11:24:01 -07:00
The Dax
5a64677b6a
Update .gitignore. We don't use a third party Atrac lib anymore, so there's no reason to keep these.
2014-04-26 14:12:33 -04:00