Unknown W. Brackets
cf77660e3c
Return an error when loading a module twice.
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The PSP does this, and FF4 checked for this error specifically.
2013-04-21 23:37:53 -07:00
Unknown W. Brackets
b264915d28
Correct sceUtilityGetSystemParamString() per tests.
2013-04-20 09:37:47 -07:00
Unknown W. Brackets
1fe7242e47
Store parental level as an integer.
2013-04-20 09:37:47 -07:00
Henrik Rydgård
84f1bc366d
Zero-terminate nickname
2013-04-20 15:39:29 +02:00
CrazyMax
83783a8f96
oops, typo fix, sorry
2013-04-20 04:08:12 +03:00
CrazyMax
fac6fb5faa
GetSystemParam: fix copy nickname string from config
2013-04-19 23:09:31 +03:00
CrazyMax
4b5c1baa35
replace strcpy with memcpy for nickname string;
2013-04-19 22:40:06 +03:00
CrazyMax
61a7c821d2
add save/load PSP parameters from ini file;
2013-04-19 21:59:24 +03:00
Unknown W. Brackets
b34f937d0c
Don't warn sceUtility*Status() wrong dialog type.
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Games do this on real firmware, and it's a lot of noise.
2013-04-10 19:19:00 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
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Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
4b48ec212b
Add a resched delay to sceUtilitySavedataUpdate().
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Looks like this really happens. Most games don't seem to care.
2013-03-17 17:49:37 -07:00
Unknown W. Brackets
806ee13b61
Add a delay to sceUtilityLoadAvModule() as well.
2013-03-09 12:53:53 -08:00
Unknown W. Brackets
d2be407223
Make HLE func delayed results more generic.
2013-03-09 11:42:15 -08:00
Unknown W. Brackets
82059b19da
Reschedule better in sceUtilityLoad/Unload.
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It's not exactly right but it should help some games.
2013-03-07 22:45:58 -08:00
Unknown W. Brackets
db52d3d43c
Quick and dirty attempt to delay loadmodule.
2013-03-07 22:45:58 -08:00
raven02
9df9120d1b
Add PSP_SYSTEMPARAM_ID_INT_LOCK_PARENTAL_LEVEL
2013-02-02 01:06:37 +08:00
raven02
4d1903f50c
Set time format in config
2013-01-21 21:35:31 +08:00
Xele02
ccdc0b77c1
Set the PSP language in the config file
2013-01-20 10:50:05 +01:00
raven02
6ebb06c171
Add PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE and region Russia/Trad Chi/Sim Chi
2013-01-20 14:23:14 +08:00
raven02
8cb87924b3
Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles
2013-01-01 09:20:01 +08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Henrik Rydgård
d95dbca9be
Cleanup GPU init/shutdown a bit
2012-12-25 22:42:19 +01:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
d378b1c324
Deallocate properly in shutdown, not in init.
2012-12-24 01:41:15 -08:00
Unknown W. Brackets
41db5c46a5
Fix random modules not reseting on shutdown.
2012-12-23 22:52:40 -08:00
Henrik Rydgard
fa7de38ccf
PSPSaveDialog: Style/warning fixes. Add a way to return errors (unused).
2012-12-19 21:23:52 +01:00
Xele02
0ccce3c1a8
* Don't restart dialog if already running. This correct bug with
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MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00
TMaul
f40177ada8
More stubs and clean up
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From various games
2012-12-13 11:40:55 +00:00
TMaul
8cc95d5640
sceUtil Cleanup
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Some of these methods need implementing for some of the games though
2012-12-13 11:40:52 +00:00
Xele02
7de10d223b
* Create class for Save and Message dialog for cleaner code.
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* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00
Xele02
41fed02c0e
Add Save Delete and Delete List function
2012-12-09 19:33:18 +01:00
Xele02
63b0b61232
Change filesystem for mounted memory card
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Clean some code and comment
2012-12-09 16:59:07 +01:00
Xele02
d37212c361
Savesystem with unencrypted data load/save.
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Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
2012-12-08 23:39:47 +01:00
Henrik Rydgard
52572d92e6
Merge branch 'master', remote-tracking branch 'origin'
2012-11-28 10:38:22 +01:00
Henrik Rydgard
a74af8f372
Some new NIDs, log fix, very minor bugfix.
2012-11-27 11:40:30 +01:00
Ced2911
6db4ea2ad1
less Memory::GetPointer
2012-11-27 10:18:36 +01:00
kev :)
03c5e83953
Some sceUtility wrapping
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Minus OSK and netconf
2012-11-22 20:46:22 +00:00
Henrik Rydgard
2d431d27e7
Crashfix for a buggy game that misuses sceUtility
2012-11-19 00:29:41 +01:00
Henrik Rydgard
8e3148587a
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-18 23:40:35 +01:00
Henrik Rydgard
fa05713456
misc cleanup
2012-11-18 23:14:50 +01:00
kev :)
bcb0cbe7ea
make sceUtilitySavedataInitStart return 0
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Makes a few other games get further
2012-11-18 21:45:14 +00:00
Henrik Rydgard
75412b064b
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
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To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
90654bcd0e
VFPU fixes, misc
2012-11-15 10:15:40 +01:00
kev :)
d0fdd4c172
Make sceUtility test pass (assuming the last line is wrong)
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It has to be more correct than before even if its still not 100%
2012-11-14 23:05:58 +00:00