Savesystem with unencrypted data load/save.

Only on PC. Tested with Project Diva Extend on Linux Build
Save feature working : Autoload / Load / ListLoad / Autosave / Save / ListSave
Save files in ./SaveData/<GameID><SaveID>/ directory using PSP Like directory name
This commit is contained in:
Xele02 2012-12-08 23:39:47 +01:00
parent 1d30bd6901
commit d37212c361

View file

@ -24,6 +24,7 @@
#include "sceCtrl.h"
#include "../Util/PPGeDraw.h"
#include "../../native/file/file_util.h"
enum SceUtilitySavedataType
{
@ -94,7 +95,7 @@ struct PspUtilitySavedataSFOParam
};
struct PspUtilitySavedataFileData {
void *buf;
int buf;
SceSize bufSize; // Size of the buffer pointed to by buf
SceSize size; // Actual file size to write / was read
int unknown;
@ -119,14 +120,17 @@ struct SceUtilitySavedataParam
int overwriteMode; // use 0x10 ?
/** gameName: name used from the game for saves, equal for all saves */
char gameName[16];
char gameName[13];
char unused[3];
/** saveName: name of the particular save, normally a number */
char saveName[24];
char saveName[20];
int saveNameList;
/** fileName: name of the data file of the game for example DATA.BIN */
char fileName[16];
char fileName[13];
char unused2[3];
/** pointer to a buffer that will contain data file unencrypted data */
void *dataBuf;
int dataBuf; // Initially void*, but void* in 64bit system take 8 bytes.
/** size of allocated space to dataBuf */
SceSize dataBufSize;
SceSize dataSize; // Size of the actual save data
@ -141,18 +145,65 @@ struct SceUtilitySavedataParam
unsigned char unknown17[4];
};
struct SaveFileInfo
{
int size;
};
struct SaveDialogInfo
{
int paramAddr;
int menuListSelection;
char (*saveNameListData)[20];
SaveFileInfo (*saveDataList);
int saveNameListDataCount;
};
static u32 utilityDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
static u32 saveDataDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
static u32 oskDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
static u32 msgDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
u32 messageDialogAddr;
SaveDialogInfo saveDialogInfo;
std::string icon0Name = "ICON0.PNG";
std::string icon1Name = "ICON1.PNG";
std::string pic1Name = "PIC1.PNG";
std::string sfoName = "PARAM.SFO";
// Save system only coded for PC
#ifdef ANDROID
#elif BLACKBERRY
#else // PC
#define USE_SAVESYSTEM
std::string savePath = "./SaveData";
#endif
void __UtilityInit()
{
messageDialogAddr = 0;
utilityDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
saveDataDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
oskDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
msgDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
// Creates a directory for save on the sdcard or MemStick directory
saveDialogInfo.paramAddr = 0;
saveDialogInfo.saveDataList = 0;
saveDialogInfo.menuListSelection = 0;
#ifdef USE_SAVESYSTEM
if(!exists(savePath))
{
mkDir(savePath);
}
#endif
}
@ -195,51 +246,382 @@ u32 __UtilityGetStatus()
int sceUtilitySavedataInitStart(u32 paramAddr)
{
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(paramAddr);
//SceUtilitySavedataParam *param = new SceUtilitySavedataParam();
saveDialogInfo.paramAddr = paramAddr;
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(saveDialogInfo.paramAddr);
//saveDialogInfo.menuListSelection = 0; // Keep the one selected by user for autosave
//memcpy(param,data,sizeof(SceUtilitySavedataParam));
if(param->saveNameList != 0)
{
int count = 0;
char str[20];
u8* data2 = (u8*)Memory::GetPointer(param->saveNameList);
do
{
char* nameData = (char*)(*((u32*)data2));
memcpy(str,data2,20); data2 += 20;
count++;
} while(str[0] != 0);
count--;
if(saveDialogInfo.saveNameListData)
delete[] saveDialogInfo.saveNameListData;
if(saveDialogInfo.saveDataList)
delete[] saveDialogInfo.saveDataList;
saveDialogInfo.saveNameListData = new char[count][20];
saveDialogInfo.saveDataList = new SaveFileInfo[count];
saveDialogInfo.saveNameListDataCount = count;
data2 = (u8*)Memory::GetPointer(param->saveNameList);
for(int i = 0; i <count; i++)
{
char* nameData = (char*)*((u32*)data2);
memcpy(saveDialogInfo.saveNameListData[i],data2,20); data2 += 20;
DEBUG_LOG(HLE,"Name : %s",saveDialogInfo.saveNameListData[i]);
std::string fileDataPath = savePath+"/"+param->gameName+saveDialogInfo.saveNameListData[i]+"/"+param->fileName;
if(exists(fileDataPath))
{
//FileInfo info;
//getFileInfo(fileDataPath,&info);
saveDialogInfo.saveDataList[i].size = 1;
DEBUG_LOG(HLE,"%s Exist",fileDataPath.c_str());
}
else
{
saveDialogInfo.saveDataList[i].size = 0;
DEBUG_LOG(HLE,"Don't Exist");
}
}
}
DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", paramAddr);
DEBUG_LOG(HLE,"Mode: %i", param->mode);
if (param->mode == 0) //load
messageDialogAddr = *((u32*)&param);
switch(param->mode)
{
DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param->gameName, param->saveName, param->fileName);
RETURN(SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA);
}
else
{
//save
DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param->gameName, param->saveName, param->fileName);
RETURN(SCE_UTILITY_SAVEDATA_ERROR_SAVE_NO_MS);
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: //load
case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
case SCE_UTILITY_SAVEDATA_TYPE_LOAD:
{
DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param->gameName, param->saveName, param->fileName);
}
break;
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
case SCE_UTILITY_SAVEDATA_TYPE_SAVE:
case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE:
{
//save
DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param->gameName, param->saveName, param->fileName);
//return 0;
}
break;
case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE:
case SCE_UTILITY_SAVEDATA_TYPE_DELETE:
case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
default:
{
ERROR_LOG(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param->mode, param->gameName, param->saveName, param->fileName);
return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block.
}
break;
}
__UtilityInitStart();
//__UtilityInitStart();
saveDataDialogState = SCE_UTILITY_STATUS_INITIALIZE;
// Returning 0 here breaks Bust a Move Deluxe! But should be the right thing to do...
// At least Cohort Chess expects this to return 0 or it locks up..
// The fix is probably to fully implement sceUtility so that it actually works.
/*INFO_LOG(HLE,"Dump Param :");
INFO_LOG(HLE,"size : %d",param->size);
INFO_LOG(HLE,"language : %d",param->language);
INFO_LOG(HLE,"buttonSwap : %d",param->buttonSwap);
INFO_LOG(HLE,"result : %d",param->result);
INFO_LOG(HLE,"mode : %d",param->mode);
INFO_LOG(HLE,"bind : %d",param->bind);
INFO_LOG(HLE,"overwriteMode : %d",param->overwriteMode);
INFO_LOG(HLE,"gameName : %s",param->gameName);
INFO_LOG(HLE,"saveName : %s",param->saveName);
INFO_LOG(HLE,"saveNameList : %08x",*((unsigned int*)&param->saveNameList));
INFO_LOG(HLE,"fileName : %s",param->fileName);
INFO_LOG(HLE,"dataBuf : %08x",*((unsigned int*)&param->dataBuf));
INFO_LOG(HLE,"dataBufSize : %u",param->dataBufSize);
INFO_LOG(HLE,"dataSize : %u",param->dataSize);
INFO_LOG(HLE,"sfo title : %s",param->sfoParam.title);
INFO_LOG(HLE,"sfo savedataTitle : %s",param->sfoParam.savedataTitle);
INFO_LOG(HLE,"sfo detail : %s",param->sfoParam.detail);
INFO_LOG(HLE,"icon0 data : %08x",*((unsigned int*)&param->icon0FileData.buf));
INFO_LOG(HLE,"icon0 size : %u",param->icon0FileData.bufSize);
INFO_LOG(HLE,"icon1 data : %08x",*((unsigned int*)&param->icon1FileData.buf));
INFO_LOG(HLE,"icon1 size : %u",param->icon1FileData.bufSize);
INFO_LOG(HLE,"pic1 data : %08x",*((unsigned int*)&param->pic1FileData.buf));
INFO_LOG(HLE,"pic1 size : %u",param->pic1FileData.bufSize);
INFO_LOG(HLE,"snd0 data : %08x",*((unsigned int*)&param->snd0FileData.buf));
INFO_LOG(HLE,"snd0 size : %u",param->snd0FileData.bufSize);*/
return 0;
}
int sceUtilitySavedataShutdownStart()
{
DEBUG_LOG(HLE,"sceUtilitySavedataShutdownStart()");
__UtilityShutdownStart();
//__UtilityShutdownStart();
saveDataDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
saveDialogInfo.paramAddr = 0;
return 0;
}
int sceUtilitySavedataGetStatus()
{
u32 retval = __UtilityGetStatus();
if (saveDataDialogState == SCE_UTILITY_STATUS_SHUTDOWN)
saveDataDialogState = SCE_UTILITY_STATUS_NONE;
if (saveDataDialogState == SCE_UTILITY_STATUS_INITIALIZE)
saveDataDialogState = SCE_UTILITY_STATUS_RUNNING;
u32 retval = saveDataDialogState;
DEBUG_LOG(HLE,"%i=sceUtilitySavedataGetStatus()", retval);
return retval;
}
int sceUtilitySavedataUpdate(u32 unknown)
bool saveSaveData()
{
ERROR_LOG(HLE,"UNIMPL sceUtilitySavedataUpdate()");
#ifdef USE_SAVESYSTEM
if (!saveDialogInfo.paramAddr) {
return false;
}
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(saveDialogInfo.paramAddr);
u8* data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->dataBuf));
std::string dirPath = std::string(param->gameName)+param->saveName;
if(saveDialogInfo.saveNameListDataCount > 0) // if user selection, use it
dirPath = std::string(param->gameName)+saveDialogInfo.saveNameListData[saveDialogInfo.menuListSelection];
if(!exists(savePath+"/"+dirPath))
mkDir(savePath+"/"+dirPath);
std::string filePath = savePath+"/"+dirPath+"/"+param->fileName;
INFO_LOG(HLE,"Saving file with size %u in %s",param->dataBufSize,filePath.c_str());
if(!writeDataToFile(false, data_, param->dataBufSize ,filePath.c_str()))
{
ERROR_LOG(HLE,"Error writing file %s",filePath.c_str());
return false;
}
else
{
// TODO SAVE SFO
/*data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->dataBuf));
writeDataToFile(false, );*/
// SAVE ICON0
if(param->icon0FileData.buf)
{
data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->icon0FileData.buf));
std::string icon0path = savePath+"/"+dirPath+"/"+icon0Name;
writeDataToFile(false, data_, param->icon0FileData.bufSize, icon0path.c_str());
}
// SAVE ICON1
if(param->icon1FileData.buf)
{
data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->icon1FileData.buf));
std::string icon1path = savePath+"/"+dirPath+"/"+icon1Name;
writeDataToFile(false, data_, param->icon1FileData.bufSize, icon1path.c_str());
}
// SAVE PIC1
if(param->pic1FileData.buf)
{
data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->pic1FileData.buf));
std::string pic1path = savePath+"/"+dirPath+"/"+pic1Name;
writeDataToFile(false, data_, param->pic1FileData.bufSize, pic1path.c_str());
}
}
return true;
#else
return false;
#endif
}
bool loadSaveData()
{
#ifdef USE_SAVESYSTEM
if (!saveDialogInfo.paramAddr) {
return false;
}
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(saveDialogInfo.paramAddr);
u8* data_ = (u8*)Memory::GetPointer(*((unsigned int*)&param->dataBuf));
std::string dirPath = std::string(param->gameName)+param->saveName;
if(saveDialogInfo.saveNameListDataCount > 0) // if user selection, use it
{
dirPath = std::string(param->gameName)+saveDialogInfo.saveNameListData[saveDialogInfo.menuListSelection];
if(saveDialogInfo.saveDataList[saveDialogInfo.menuListSelection].size == 0) // don't read no existing file
{
return false;
}
}
std::string filePath = savePath+"/"+dirPath+"/"+param->fileName;
INFO_LOG(HLE,"Loading file with size %u in %s",param->dataBufSize,filePath.c_str());
if(!readDataFromFile(false, data_, param->dataBufSize ,filePath.c_str()))
{
ERROR_LOG(HLE,"Error reading file %s",filePath.c_str());
return false;
}
return true;
#else
return false;
#endif
}
void sceUtilitySavedataUpdate(u32 unknown)
{
DEBUG_LOG(HLE,"sceUtilitySavedataUpdate()");
//draw savedata UI here
__UtilityUpdate();
return 0;
switch (saveDataDialogState) {
case SCE_UTILITY_STATUS_FINISHED:
saveDataDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
break;
}
if (saveDataDialogState != SCE_UTILITY_STATUS_RUNNING)
{
//RETURN(0);
return;
}
if (!saveDialogInfo.paramAddr) {
saveDataDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
return;
}
SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(saveDialogInfo.paramAddr);
PPGeBegin();
PPGeDraw4Patch(I_BUTTON, 0, 0, 480, 272, 0xcFFFFFFF);
switch(param->mode)
{
case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE:
PPGeDrawText("Save List", 50, 50, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
for(int i = 0; i < saveDialogInfo.saveNameListDataCount; i++)
{
if(i == saveDialogInfo.menuListSelection)
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0xFF0000FF);
else
{
if(saveDialogInfo.saveDataList[i].size > 0)
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
else
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0x888888FF);
}
}
break;
case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
PPGeDrawText("Load List", 50, 50, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
for(int i = 0; i < saveDialogInfo.saveNameListDataCount; i++)
{
if(i == saveDialogInfo.menuListSelection)
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0xFF0000FF);
else
{
if(saveDialogInfo.saveDataList[i].size > 0)
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
else
PPGeDrawText(saveDialogInfo.saveNameListData[i], 70, 70+15*i, PPGE_ALIGN_LEFT, 0.5f, 0x888888FF);
}
}
break;
case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
loadSaveData();
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
PPGeEnd();
return;
case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
saveSaveData();
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
PPGeEnd();
return;
default:
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
PPGeEnd();
return;
break;
}
static u32 lastButtons = 0;
u32 buttons = __CtrlPeekButtons();
if(param->mode != SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD || saveDialogInfo.saveDataList[saveDialogInfo.menuListSelection].size > 0)
{
PPGeDrawImage(I_CROSS, 50, 220, 0, 0xFFFFFFFF);
PPGeDrawText("OK", 100, 220, PPGE_ALIGN_LEFT, 1.0f, 0xFFFFFFFF);
}
PPGeDrawImage(I_CIRCLE, 300, 220, 0, 0xFFFFFFFF);
PPGeDrawText("Cancel", 350, 220, PPGE_ALIGN_LEFT, 1.0f, 0xFFFFFFFF);
if (!lastButtons) {
if (buttons & (CTRL_CIRCLE)) {
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
param->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_PARAM;
}
else if (buttons & (CTRL_CROSS)) {
switch(param->mode)
{
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
case SCE_UTILITY_SAVEDATA_TYPE_SAVE:
case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE:
{
if(saveSaveData())
{
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
break;
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
case SCE_UTILITY_SAVEDATA_TYPE_LOAD:
case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
{
if(loadSaveData())
{
saveDataDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
break;
default:
break;
}
}
else if (buttons & (CTRL_UP) && saveDialogInfo.menuListSelection > 0) {
saveDialogInfo.menuListSelection--;
}
else if (buttons & (CTRL_DOWN) && saveDialogInfo.menuListSelection < (saveDialogInfo.saveNameListDataCount-1)) {
saveDialogInfo.menuListSelection++;
}
}
lastButtons = buttons;
//Memory::WriteStruct(messageDialogAddr, &messageDialog);
PPGeEnd();
//__UtilityUpdate();
return;
}
@ -312,13 +694,15 @@ void sceUtilityMsgDialogInitStart(u32 structAddr)
{
INFO_LOG(HLE, "MsgDialog: %s", messageDialog.string);
}
__UtilityInitStart();
//__UtilityInitStart();
msgDialogState = SCE_UTILITY_STATUS_INITIALIZE;
}
void sceUtilityMsgDialogShutdownStart(u32 unknown)
{
DEBUG_LOG(HLE,"FAKE sceUtilityMsgDialogShutdownStart(%i)", unknown);
__UtilityShutdownStart();
//__UtilityShutdownStart();
msgDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
RETURN(0);
}
@ -326,13 +710,13 @@ void sceUtilityMsgDialogUpdate(int animSpeed)
{
DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
switch (utilityDialogState) {
switch (msgDialogState) {
case SCE_UTILITY_STATUS_FINISHED:
utilityDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
msgDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
break;
}
if (utilityDialogState != SCE_UTILITY_STATUS_RUNNING)
if (msgDialogState != SCE_UTILITY_STATUS_RUNNING)
{
RETURN(0);
return;
@ -374,13 +758,13 @@ void sceUtilityMsgDialogUpdate(int animSpeed)
if (!lastButtons) {
if (buttons & CTRL_TRIANGLE) {
messageDialog.buttonPressed = 3; // back
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
msgDialogState = SCE_UTILITY_STATUS_FINISHED;
} else if (buttons & CTRL_CROSS) {
messageDialog.buttonPressed = 1;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
msgDialogState = SCE_UTILITY_STATUS_FINISHED;
} else if (buttons & CTRL_CIRCLE) {
messageDialog.buttonPressed = 2;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
msgDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
}
@ -391,7 +775,7 @@ void sceUtilityMsgDialogUpdate(int animSpeed)
if (!lastButtons) {
if (buttons & (CTRL_CROSS | CTRL_CIRCLE)) { // accept both
messageDialog.buttonPressed = 1;
utilityDialogState = SCE_UTILITY_STATUS_FINISHED;
msgDialogState = SCE_UTILITY_STATUS_FINISHED;
}
}
}
@ -407,8 +791,13 @@ void sceUtilityMsgDialogUpdate(int animSpeed)
u32 sceUtilityMsgDialogGetStatus()
{
if (msgDialogState == SCE_UTILITY_STATUS_SHUTDOWN)
msgDialogState = SCE_UTILITY_STATUS_NONE;
if (msgDialogState == SCE_UTILITY_STATUS_INITIALIZE)
msgDialogState = SCE_UTILITY_STATUS_RUNNING;
u32 retval = msgDialogState;
DEBUG_LOG(HLE,"sceUtilityMsgDialogGetStatus()");
return __UtilityGetStatus();
return retval;
}
@ -417,27 +806,46 @@ u32 sceUtilityMsgDialogGetStatus()
void sceUtilityOskInitStart()
{
DEBUG_LOG(HLE,"FAKE sceUtilityOskInitStart(%i)", PARAM(0));
__UtilityInitStart();
//__UtilityInitStart();
oskDialogState = SCE_UTILITY_STATUS_INITIALIZE;
}
void sceUtilityOskShutdownStart()
{
DEBUG_LOG(HLE,"FAKE sceUtilityOskShutdownStart(%i)", PARAM(0));
__UtilityShutdownStart();
//__UtilityShutdownStart();
oskDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
RETURN(0);
}
void sceUtilityOskUpdate()
{
DEBUG_LOG(HLE,"FAKE sceUtilityOskUpdate(%i)", PARAM(0));
__UtilityUpdate();
//__UtilityUpdate();
if (oskDialogState == SCE_UTILITY_STATUS_INITIALIZE)
{
oskDialogState = SCE_UTILITY_STATUS_RUNNING;
}
else if (oskDialogState == SCE_UTILITY_STATUS_RUNNING)
{
oskDialogState = SCE_UTILITY_STATUS_FINISHED;
}
else if (oskDialogState == SCE_UTILITY_STATUS_FINISHED)
{
oskDialogState = SCE_UTILITY_STATUS_SHUTDOWN;
}
RETURN(0);
}
void sceUtilityOskGetStatus()
{
if (oskDialogState == SCE_UTILITY_STATUS_SHUTDOWN)
oskDialogState = SCE_UTILITY_STATUS_NONE;
if (oskDialogState == SCE_UTILITY_STATUS_INITIALIZE)
oskDialogState = SCE_UTILITY_STATUS_RUNNING;
u32 retval = msgDialogState;
DEBUG_LOG(HLE,"sceUtilityOskGetStatus()");
RETURN(__UtilityGetStatus());
RETURN(retval);
}
@ -467,6 +875,20 @@ void sceUtilityNetconfGetStatus()
RETURN(__UtilityGetStatus());
}
int sceUtilityScreenshotGetStatus()
{
u32 retval = 0;//__UtilityGetStatus();
DEBUG_LOG(HLE,"%i=sceUtilityScreenshotGetStatus()", retval);
return retval;
}
int sceUtilityGamedataInstallGetStatus()
{
u32 retval = 0;//__UtilityGetStatus();
DEBUG_LOG(HLE,"%i=sceUtilityGamedataInstallGetStatus()", retval);
return retval;
}
#define PSP_SYSTEMPARAM_ID_STRING_NICKNAME 1
#define PSP_SYSTEMPARAM_ID_INT_ADHOC_CHANNEL 2
#define PSP_SYSTEMPARAM_ID_INT_WLAN_POWERSAVE 3
@ -615,7 +1037,7 @@ const HLEFunction sceUtility[] =
{0x9790b33c, &WrapI_V<sceUtilitySavedataShutdownStart>, "sceUtilitySavedataShutdownStart"},
{0x50c4cd57, &WrapI_U<sceUtilitySavedataInitStart>, "sceUtilitySavedataInitStart"},
{0xd4b95ffb, &WrapI_U<sceUtilitySavedataUpdate>, "sceUtilitySavedataUpdate"},
{0xd4b95ffb, &WrapV_U<sceUtilitySavedataUpdate>, "sceUtilitySavedataUpdate"},
{0x8874dbe0, &WrapI_V<sceUtilitySavedataGetStatus>, "sceUtilitySavedataGetStatus"},
{0x3dfaeba9, sceUtilityOskShutdownStart, "sceUtilityOskShutdownStart"},
@ -650,7 +1072,7 @@ const HLEFunction sceUtility[] =
{0x0251B134, 0, "sceUtilityScreenshotInitStart"},
{0xF9E0008C, 0, "sceUtilityScreenshotShutdownStart"},
{0xAB083EA9, 0, "sceUtilityScreenshotUpdate"},
{0xD81957B7, 0, "sceUtilityScreenshotGetStatus"},
{0xD81957B7, &WrapI_V<sceUtilityScreenshotGetStatus>, "sceUtilityScreenshotGetStatus"},
{0x86A03A27, 0, "sceUtilityScreenshotContStart"},
{0x0D5BC6D2, 0, "sceUtilityLoadUsbModule"},
@ -659,7 +1081,7 @@ const HLEFunction sceUtility[] =
{0x24AC31EB, 0, "sceUtilityGamedataInstallInitStart"},
{0x32E32DCB, 0, "sceUtilityGamedataInstallShutdownStart"},
{0x4AECD179, 0, "sceUtilityGamedataInstallUpdate"},
{0xB57E95D9, 0, "sceUtilityGamedataInstallGetStatus"},
{0xB57E95D9, &WrapI_V<sceUtilityGamedataInstallGetStatus>, "sceUtilityGamedataInstallGetStatus"},
{0x180F7B62, 0, "sceUtilityGamedataInstallAbortFunction"},
{0x16D02AF0, 0, "sceUtilityNpSigninInitStart"},