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make sceUtilitySavedataInitStart return 0
Makes a few other games get further
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1 changed files with 4 additions and 2 deletions
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@ -198,7 +198,7 @@ void sceUtilitySavedataInitStart()
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{
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SceUtilitySavedataParam *param = (SceUtilitySavedataParam*)Memory::GetPointer(PARAM(0));
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DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", PARAM(0));
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DEBUG_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", PARAM(0));
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DEBUG_LOG(HLE,"Mode: %i", param->mode);
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if (param->mode == 0) //load
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{
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@ -214,9 +214,11 @@ void sceUtilitySavedataInitStart()
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__UtilityInitStart();
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// Returning 0 here breaks Bust a Move Deluxe! But should be the right thing to do...
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// At least Cohort Chess expects this to return 0 or it locks up..
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// The fix is probably to fully implement sceUtility so that it actually works.
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// RETURN(0);
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RETURN(0);
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}
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void sceUtilitySavedataShutdownStart()
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