Henrik Rydgård
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19b4febbbf
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More reinterpret shader gen and test work.
More work on reinterpret
Buildsystem fixes
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2020-11-08 10:41:20 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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ad2ec61c98
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Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things.
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2020-11-03 21:04:03 +01:00 |
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Henrik Rydgård
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f429c97392
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Disable masked memory on iOS again. The cure was worse than the disease apparently.
Needs more investigation before we re-enable.
See #13616
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2020-11-03 15:46:21 +01:00 |
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Henrik Rydgård
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627be60529
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Merge pull request #13616 from hrydgard/masked-memory-ios
Enable "masked memory" on iOS
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2020-11-03 07:20:03 +01:00 |
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ANR2ME
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755a5dd7d6
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Fix Starting multiplayer issue on DBZ Team Tag
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2020-11-03 09:32:00 +07:00 |
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ANR2ME
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5d0b6e83b2
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Reducing the delay on GetPeerInfo
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2020-11-03 09:31:25 +07:00 |
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Henrik Rydgård
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f050d51973
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Enable masked memory addressing on iOS
(removes the need for functioning memory mirrors)
I have a theory that this is related to the iOS 14 problems: #13451
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2020-11-03 00:20:19 +01:00 |
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Henrik Rydgård
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1b596ef82b
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Fix/workaround ARM64 with the MASKED_PSP_MEMORY build flag.
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2020-11-03 00:20:16 +01:00 |
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Henrik Rydgård
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dd7983c8dd
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Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired.
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2020-11-02 23:11:44 +01:00 |
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Henrik Rydgård
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45218ec73d
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Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
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2020-11-01 09:53:56 +01:00 |
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Henrik Rydgård
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ee11f6af76
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Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:03:33 +01:00 |
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Henrik Rydgård
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dd00672d88
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Just some cleanups that get to tag along
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2020-10-31 18:32:49 +01:00 |
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Henrik Rydgård
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d981511459
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Misc cleanup
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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2f4dfedaa9
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Fix loading old savestates.
Was broken in #13592
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2020-10-31 18:27:26 +01:00 |
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shenweip
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f5afd98226
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When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:25:52 +08:00 |
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Henrik Rydgård
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f3c05cb81a
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Merge pull request #13575 from Florin9doi/android_audio_record2
[Android] Audio record using OpenSL
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2020-10-31 10:25:14 +01:00 |
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ANR2ME
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e56b5592bf
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Fix significant FPS drops on Hitman Reborn Battle Arena 2
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2020-10-31 13:19:32 +07:00 |
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ANR2ME
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47f27ed184
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Updated Blocking simulation of AdhocSocket (especially PdpRecv)
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2020-10-31 13:18:17 +07:00 |
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ANR2ME
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2432c51f01
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Updated Minimum Timeout workaround settings to use 0 as default (no override)
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2020-10-31 13:15:24 +07:00 |
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Henrik Rydgård
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a4a0b4ba00
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Merge pull request #13579 from ANR2ME/adhoc_fix
Adhoc fix - Updating Adhocctl behavior after doing some small test
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2020-10-29 11:57:58 +01:00 |
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Henrik Rydgård
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f4b28119af
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Merge pull request #13592 from shenweip/FindModule
IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
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2020-10-29 00:55:39 +01:00 |
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ANR2ME
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4eca124710
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
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ANR2ME
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a47cb101bb
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Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
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2020-10-29 06:04:52 +07:00 |
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ANR2ME
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3aed0c258b
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Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
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2020-10-29 06:04:24 +07:00 |
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ANR2ME
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399f56f73b
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Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
Also Updated Adhocctl behavior.
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2020-10-29 06:04:22 +07:00 |
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ANR2ME
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0157fe4988
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Updated GameMode API (Fixed Pocket Pool)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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22419bfc6c
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Prevent memory leaks when clearing AdhocMatching events.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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bff18c07d0
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Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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1bfe089785
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Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
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2020-10-29 06:00:16 +07:00 |
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ANR2ME
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d87713226c
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Socket alerts can be triggered regardless of the nonblocking flag
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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fa95afab07
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Do not clear socket alert flag after signaled.
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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0363319f14
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Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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40102787c8
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Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
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2020-10-29 06:00:15 +07:00 |
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ANR2ME
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8762718abf
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Updated Loggings and return value of PdpSend and PdpRecv
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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3020efdbe7
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Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
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2020-10-29 06:00:14 +07:00 |
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ANR2ME
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6e50487fcd
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Updated error code on sceNetGetLocalEtherAddr
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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5216433e0c
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Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
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2020-10-29 06:00:13 +07:00 |
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ANR2ME
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335650da6c
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Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
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2020-10-29 06:00:13 +07:00 |
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shenweip
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6c5d4b5fc7
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Log the return value.
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2020-10-27 22:12:53 +08:00 |
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shenweip
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6717c2b55f
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Fixes mistake.
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2020-10-27 20:58:07 +08:00 |
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shenweip
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807de037bb
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IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
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2020-10-27 20:48:34 +08:00 |
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shenweip
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eb5c22bbae
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SaveState:Don't register the event during Dostate.
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2020-10-27 19:50:27 +08:00 |
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Florin9doi
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6531c7f4f8
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[Android] Retrieve isMicStarted from AndroidAudio state
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2020-10-24 20:16:22 +03:00 |
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Florin9doi
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9379fe1399
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[Android] Audio record using OpenSL
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2020-10-24 19:51:30 +03:00 |
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shenweip
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e7147fdb09
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Fixes savesate for usbmic.
Prevents audiobuf from being null pointer.
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2020-10-24 21:06:36 +08:00 |
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Henrik Rydgård
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ee11c796a1
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Revert "Try my theory about memory mirrors on iOS 14. See #13451"
This reverts commit 0f647684a3 .
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2020-10-23 06:57:56 +02:00 |
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shenweip
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a0fe0e38c1
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SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
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2020-10-22 17:45:29 +08:00 |
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Henrik Rydgård
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0f647684a3
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Try my theory about memory mirrors on iOS 14. See #13451
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2020-10-22 10:12:21 +02:00 |
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Henrik Rydgård
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dc0e9bf2f6
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Merge pull request #13560 from unknownbrackets/free-space
Io: Account for free space on the host device
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2020-10-20 11:52:53 +02:00 |
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