Unknown W. Brackets
bf02f7d98b
Vulkan: Detect swapchain init failure.
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This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited. Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Henrik Rydgård
627c280031
Merge pull request #9617 from unknownbrackets/resize
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Destroy FBOs only on actual resize
2017-04-15 09:41:25 +02:00
Henrik Rydgård
a4cb215644
Merge pull request #9613 from LunaMoo/config_stuff
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Disable pause button when not using touch.
2017-04-14 21:47:02 +02:00
LunaMoo
372cbaac15
Disable pause button when not using touch.
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Remove per-game status from some settings which shouldn't be per-game.
2017-04-14 17:11:16 +02:00
Unknown W. Brackets
98ba7afa83
Destroy FBOs only on actual resize.
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As a side effect, this means going to settings won't reset all FBOs
anymore. The behavior can still be obtained by changing render resolution
or rendering mode.
This makes resizing the window faster on Windows, and resumes quicker from
pause.
2017-04-13 23:36:17 -07:00
Unknown W. Brackets
030f803002
Remove unused parameter to DestroyAllFBOs().
2017-04-13 23:07:21 -07:00
Henrik Rydgård
aa2b4a2bf2
Merge pull request #9610 from unknownbrackets/pause-button
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UI: Respect the pause button display setting
2017-04-13 09:11:51 +02:00
Unknown W. Brackets
989f19f83f
UI: Respect the pause button display setting.
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As of 22782b6
, the setting stopped working. It can be useful for Windows
touch devices. Fixes #9609 .
2017-04-12 22:09:05 -07:00
Henrik Rydgard
d2172c73d6
Update lang submodule
2017-04-13 01:10:17 +02:00
Henrik Rydgård
0cb4344da1
Merge pull request #9603 from unknownbrackets/fb-resize
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Fix framebuffer size flopping back and forth
2017-04-12 09:54:03 +02:00
Henrik Rydgård
81c3c7c41e
Merge pull request #9602 from unknownbrackets/touch-mismatch
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Windows: Correct touch id mismatch
2017-04-12 09:48:30 +02:00
Unknown W. Brackets
5a7ad5b176
Fix largest framebuf size in throughmode.
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This was probably always meant to be <=, since it logically makes sense
for them to be equal.
Might fix cases of resizing down a framebuf in throughmode, where viewport
isn't as good a heuristic.
2017-04-12 00:20:50 -07:00
Unknown W. Brackets
088ced7261
Fix framebuffer size flopping back and forth.
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If block transfers are keeping it larger, keep it larger.
2017-04-12 00:19:02 -07:00
Unknown W. Brackets
587e5f7e7a
Windows: Cleanup type conversion in touch.
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This should help if we have uneven DPI.
2017-04-11 18:53:00 -07:00
Unknown W. Brackets
994e99c94d
Windows: Fix mismatch on multitouch finger up.
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Fixes buttons "sticking".
2017-04-11 18:48:40 -07:00
Henrik Rydgård
c899882034
Fix issues with software GPU on D3D11
2017-04-11 12:53:11 +02:00
Henrik Rydgård
56c3753bb4
Merge pull request #9583 from sum2012/lang
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Update lang
2017-04-10 17:11:13 +02:00
Henrik Rydgård
fa64241cfc
Merge pull request #9588 from SeeK-ntr0py/master
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Linux: Added support for Hidromancer gamepad device driver
2017-04-10 10:07:05 +02:00
seek-ntr0py
2c8c3c391e
Linux: Added support for Hidromancer gamepad device driver
2017-04-09 22:51:21 -07:00
Henrik Rydgård
a85b76e671
Merge pull request #9585 from unknownbrackets/gpu-clear
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Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets
4a8c661c00
Skip downloads of cleared VRAM.
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If we've just cleared VRAM, make sure we don't also download that clear.
2017-04-09 15:19:06 -07:00
Unknown W. Brackets
fe07b14a22
Cleanup 16-bit VRAM clearing.
2017-04-09 15:12:56 -07:00
Unknown W. Brackets
70d17d1bc7
Track flags to reduce unnecessary VRAM zeroing.
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If we haven't downloaded to RAM since the last zero, no need to zero
again. This is the most common case.
2017-04-09 15:10:07 -07:00
sum2012
9c1aba21ce
Update lang
2017-04-09 20:08:26 +08:00
Henrik Rydgård
d7038860f1
Merge pull request #9568 from hrydgard/window-position-fixes
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Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-09 10:26:52 +02:00
Henrik Rydgård
4f7bfbe539
Merge pull request #9580 from unknownbrackets/rewind
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SaveState: Correct crash on rewind usage
2017-04-09 09:37:18 +02:00
Unknown W. Brackets
07ce4c213d
SaveState: Correct crash on rewind usage.
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Since the mutex is now non-recursive, make the Compress/Decompress API
asymmetric.
2017-04-09 00:19:35 -07:00
Henrik Rydgard
f18b1a5e8a
When resetting Y, make sure we don't end up outside the screen. See #9563
2017-04-08 23:33:34 +02:00
Henrik Rydgard
0b7da0b6a4
When not resetting Y position, clamp Y to 0 early. See #9563
2017-04-08 23:33:23 +02:00
Henrik Rydgard
3b00088995
Typo fix
2017-04-08 18:41:21 +02:00
Henrik Rydgard
2d8910549e
Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
2017-04-08 11:36:05 +02:00
Henrik Rydgard
445a837dde
Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-07 11:04:55 +02:00
Henrik Rydgard
b1a530b3a5
Use the root of the memstick as a tempdir for downloads. Should help #8711
2017-04-07 09:58:36 +02:00
Henrik Rydgard
1ac51f952d
QtMain: Renamed mis-named variable assets_dir to external_dir
2017-04-07 09:58:36 +02:00
Henrik Rydgård
706714e5c4
Merge pull request #9566 from unknownbrackets/gpu-blit
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Fix out-of-bounds framebuffer blit on color bind
2017-04-07 09:31:18 +02:00
Unknown W. Brackets
ff14495511
Fix out-of-bounds framebuffer blit on color bind.
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This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Henrik Rydgard
19bf222ea4
Make the gesture detector treat all touches fully individually. Fixes issues with last commit.
2017-04-06 15:51:00 +02:00
Henrik Rydgard
a8d6de26e3
Further fixes to #9554
2017-04-06 15:35:36 +02:00
Henrik Rydgard
14538a6d81
Make scroll gesture detector compatible with other touches than #0 . Should help #9554 .
2017-04-06 09:58:08 +02:00
Henrik Rydgard
db89bced86
Remove unused code
2017-04-06 09:57:55 +02:00
Henrik Rydgard
f66e54c4cb
Operator precedence fix in ifdef
2017-04-05 16:25:17 +02:00
Henrik Rydgard
cf365bb257
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
2017-04-05 16:21:08 +02:00
Henrik Rydgard
3ae13f3c05
Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
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Might further improve #9554 .
2017-04-05 15:36:31 +02:00
Henrik Rydgard
fc730b76df
Fix XInput polling in UWP apps. Should help #9555
2017-04-05 14:13:25 +02:00
Henrik Rydgard
5ce73f7264
Restore calls to UpdateUI from sceUmd, now that it's faster.
2017-04-05 11:46:41 +02:00
Henrik Rydgård
cc8df3e8c7
Merge pull request #9560 from hrydgard/touch-scroll-fix
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Allow using any touchId to scroll. Should help #9554 .
2017-04-05 11:41:32 +02:00
Henrik Rydgård
907832390c
Merge pull request #9558 from unknownbrackets/ui-update
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Windows: Make UI update significantly cheaper
2017-04-05 09:59:41 +02:00
Henrik Rydgard
f7da9204c1
Allow using any touchId to scroll. Should help #9554 .
2017-04-05 09:57:26 +02:00
Unknown W. Brackets
c3a4f53755
Windows: Fix check state after menu translate.
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The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets
47284905a4
Windows: Move menu early-exits into update func.
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This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00