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Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
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1 changed files with 12 additions and 10 deletions
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@ -362,20 +362,22 @@ namespace MainWindow
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// Note that this also updates the config! Not very clean.
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RECT DetermineWindowRectangle() {
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const int screenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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const int screenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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const int screenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
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const int screenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
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const int virtualScreenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
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const int virtualScreenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
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const int virtualScreenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
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const int virtualScreenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
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const int currentScreenWidth = GetSystemMetrics(SM_CXSCREEN);
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const int currentScreenHeight = GetSystemMetrics(SM_CYSCREEN);
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bool resetPositionX = true;
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bool resetPositionY = true;
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if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.bFullScreen) {
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bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= screenX) &&
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((g_Config.iWindowX + g_Config.iWindowWidth) < (screenWidth + g_Config.iWindowWidth));
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bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
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((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
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bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= screenY) &&
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((g_Config.iWindowY + g_Config.iWindowHeight) < (screenHeight + g_Config.iWindowHeight));
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bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= virtualScreenY) &&
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((g_Config.iWindowY + g_Config.iWindowHeight) < (virtualScreenHeight + g_Config.iWindowHeight));
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if (visibleHorizontally)
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resetPositionX = false;
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@ -401,10 +403,10 @@ namespace MainWindow
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// Then center if necessary. One dimension at a time.
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if (resetPositionX) {
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g_Config.iWindowX = screenX + (screenWidth - g_Config.iWindowWidth) / 2;
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g_Config.iWindowX = (currentScreenWidth - g_Config.iWindowWidth) / 2;
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}
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if (resetPositionY) {
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g_Config.iWindowY = screenY + (screenHeight - g_Config.iWindowHeight) / 2;
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g_Config.iWindowY = (currentScreenHeight - g_Config.iWindowHeight) / 2;
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}
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RECT rc;
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