mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Fix XInput polling in UWP apps. Should help #9555
This commit is contained in:
parent
5ce73f7264
commit
fc730b76df
6 changed files with 13 additions and 7 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -36,6 +36,7 @@ PPSSPPWindows.exe.manifest
|
|||
PPSSPPDebug64.exe.manifest
|
||||
PPSSPPDebug.exe.manifest
|
||||
assets/flash0
|
||||
UWP/icph
|
||||
|
||||
# For Mac
|
||||
.DS_Store
|
||||
|
|
|
@ -329,7 +329,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
|||
VFSRegister("", new DirectoryAssetReader("assets/"));
|
||||
VFSRegister("", new DirectoryAssetReader(savegame_dir));
|
||||
|
||||
#if defined(MOBILE_DEVICE) || !defined(USING_QT_UI)
|
||||
#if defined(MOBILE_DEVICE) || !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP)
|
||||
host = new NativeHost();
|
||||
#endif
|
||||
|
||||
|
@ -1060,7 +1060,9 @@ void NativeShutdown() {
|
|||
delete screenManager;
|
||||
screenManager = 0;
|
||||
|
||||
#if !PPSSPP_PLATFORM(UWP)
|
||||
delete host;
|
||||
#endif
|
||||
host = 0;
|
||||
g_Config.Save();
|
||||
LogManager::Shutdown();
|
||||
|
|
|
@ -128,9 +128,11 @@ PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResourc
|
|||
int height = m_deviceResources->GetScreenViewport().Height;
|
||||
|
||||
ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
|
||||
InputDevice::BeginPolling();
|
||||
}
|
||||
|
||||
PPSSPP_UWPMain::~PPSSPP_UWPMain() {
|
||||
InputDevice::StopPolling();
|
||||
ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
|
||||
NativeShutdownGraphics();
|
||||
NativeShutdown();
|
||||
|
|
|
@ -178,7 +178,7 @@ copy AssetsNormal\*.* Assets /Y
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<Link>
|
||||
<AdditionalDependencies>libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
|
@ -241,7 +241,7 @@ copy AssetsNormal\*.* Assets /Y
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Link>
|
||||
<AdditionalDependencies>libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x86/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
|
@ -304,7 +304,7 @@ copy AssetsNormal\*.* Assets /Y
|
|||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
|
@ -378,6 +378,7 @@ copy AssetsGold\*.* Assets /Y
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\ppsspp_config.h" />
|
||||
<ClInclude Include="..\Windows\InputDevice.h" />
|
||||
<ClInclude Include="..\Windows\XinputDevice.h" />
|
||||
<ClInclude Include="App.h" />
|
||||
<ClInclude Include="Common\DeviceResources.h" />
|
||||
|
@ -403,6 +404,7 @@ copy AssetsGold\*.* Assets /Y
|
|||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='UWP Gold|x64'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Windows\InputDevice.cpp" />
|
||||
<ClCompile Include="..\Windows\XinputDevice.cpp" />
|
||||
<ClCompile Include="App.cpp" />
|
||||
<ClCompile Include="Common\DeviceResources.cpp" />
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
<ClCompile Include="UWPHost.cpp" />
|
||||
<ClCompile Include="..\Windows\XinputDevice.cpp" />
|
||||
<ClCompile Include="StorageFolderBrowser.cpp" />
|
||||
<ClCompile Include="..\Windows\InputDevice.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="App.h" />
|
||||
|
@ -63,6 +64,7 @@
|
|||
<ClInclude Include="..\Windows\XinputDevice.h" />
|
||||
<ClInclude Include="UWPUtil.h" />
|
||||
<ClInclude Include="StorageFolderBrowser.h" />
|
||||
<ClInclude Include="..\Windows\InputDevice.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\StoreLogo.png">
|
||||
|
|
|
@ -25,9 +25,6 @@
|
|||
#include "Core/Config.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Windows/InputDevice.h"
|
||||
#include "Windows/XinputDevice.h"
|
||||
#include "Windows/DinputDevice.h"
|
||||
#include "Windows/KeyboardDevice.h"
|
||||
#include "Windows/WindowsHost.h"
|
||||
|
||||
static volatile bool inputThreadStatus = false;
|
||||
|
|
Loading…
Add table
Reference in a new issue