Commit graph

14648 commits

Author SHA1 Message Date
Unknown W. Brackets
ac1fcdb269 Skip samples in the first chunk of atrac output.
This seems to be what the PSP actually does, although not sure.  The first
result is always smaller by this amount (numerous atrac files tested.)
2014-09-23 11:32:11 -07:00
Unknown W. Brackets
70705d4a9d Remove incorrect atrac decode ptr nullcheck.
Already shown in decode test to be valid.
2014-09-23 08:32:09 -07:00
Unknown W. Brackets
199e6bcd3b Avoid crashing when calling an invalid address.
We already have a check, let's use it properly.
2014-09-23 08:31:29 -07:00
Unknown W. Brackets
9bcffc5b4d Fix divide by zero in memcpy checks.
Happened in Resistance demo.
2014-09-21 21:36:26 -07:00
Henrik Rydgård
9aaaf3a835 Merge pull request #6922 from daniel229/a_few_func_replacement
A few functions replace in some games
2014-09-21 23:13:02 +02:00
Henrik Rydgård
b9d3443e1b Merge pull request #6931 from CPkmn/patch-6
D3D9 Get maxAnisotropyLevel from device caps
2014-09-21 22:31:31 +02:00
Henrik Rydgård
e20816a223 Merge pull request #6934 from unknownbrackets/d3d9
Update the Direct3D pixel shader to be more like GLES
2014-09-21 22:30:38 +02:00
Unknown W. Brackets
dc6c88d147 d3d9: Mask out alpha using KEEP stencil op. 2014-09-21 12:47:39 -07:00
Unknown W. Brackets
ae87024a0d d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower?  Needs more testing.
2014-09-21 12:35:33 -07:00
Unknown W. Brackets
6618681d05 d3d9: Oops, can't use shader blending anyway. 2014-09-21 12:17:16 -07:00
Unknown W. Brackets
4e50eed85b d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
Henrik Rydgard
718d7e291f d3d9: Add BindFramebufferColor(). 2014-09-21 12:05:29 -07:00
Unknown W. Brackets
856154a5f9 d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
2014-09-21 12:01:49 -07:00
Unknown W. Brackets
6e34fe1c4b d3d9: Fix fbo tex clamp (usually shadows.) 2014-09-21 11:07:02 -07:00
Unknown W. Brackets
ccb6e99e07 d3d9: Disable color doubling without tex.
As the PSP does.
2014-09-21 10:58:21 -07:00
Unknown W. Brackets
8bf13d4214 d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
Unknown W. Brackets
e3d6f19a2e d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
Unknown W. Brackets
9355322824 d3d9: Fix shader compile error X3014. 2014-09-21 09:05:47 -07:00
Unknown W. Brackets
4210ba44eb Clean up a few more ImmPtr() cases. 2014-09-21 08:34:27 -07:00
Unknown W. Brackets
031a1de139 Add some additional ABI call funcs, cleanup.
ImmPtr is cleaner, let's use it rather than ugly casts.
2014-09-21 08:34:08 -07:00
xsacha
1ab398aafb Merge pull request #6927 from Bigpet/displwnd
comment out display list debug window
2014-09-21 22:47:07 +10:00
Henrik Rydgård
11a87b4a0b Merge pull request #6932 from unknownbrackets/d3d9
d3d9: Try to reduce distance between vertex shaders
2014-09-21 10:26:23 +02:00
Unknown W. Brackets
a62f88d1f8 d3d9: Oops, don't need this, no prescale.
Hmm, trying to reduce differences, though...
2014-09-21 00:09:38 -07:00
Unknown W. Brackets
77b2da7345 d3d9: Update some areas of the pix shader.
Will eventually want this to have the clamping etc.
2014-09-21 00:07:07 -07:00
Unknown W. Brackets
6f38c21ccc d3d9: Make the vertex shaders more similar. 2014-09-20 23:55:48 -07:00
CPkmn
d0b225df7c D3D9 Get maxAnisotropyLevel from device caps 2014-09-20 22:39:01 -07:00
daniel229
d452d02aba Update replace function for Toaru Majutsu to Kagaku no Ensemble. 2014-09-21 10:58:56 +08:00
Henrik Rydgard
dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Henrik Rydgard
34f7b90c1d DX9: Don't set mipfilter to aniso, it's enough to set the minfilter.
Remove erroneuos comment.
2014-09-20 21:14:42 +02:00
Henrik Rydgård
0734d86eaa Merge pull request #6930 from unknownbrackets/d3d9
Use a half-pixel offset when drawing textures
2014-09-20 18:04:07 +02:00
Unknown W. Brackets
e1a57abcb4 Fix mixed newline style. 2014-09-20 08:30:37 -07:00
Unknown W. Brackets
6d08b363c2 d3d9: Use a half-pixel offset when drawing a tex.
Fixes half pixel offset issues (center of pixels is 0,0 in d3d9, but
texels are at 0.5/w,0.5/h.)
2014-09-20 08:30:30 -07:00
Unknown W. Brackets
8d4a642787 Merge pull request #6925 from hrydgard/d3d9-matrixopt
D3D9 - use 4x3 matrices where possible
2014-09-20 08:26:42 -07:00
Henrik Rydgard
98337c68f3 DX9: fix type in texture filter selection 2014-09-20 14:06:02 +02:00
Henrik Rydgard
e04b67dad4 When aniso filtering is enabled, force it on for min filtering but not for mag filtering. 2014-09-20 13:04:32 +02:00
Henrik Rydgard
62054b1e7b Fix PINSRW/PEXTRW emitters.
Fixes crash introduced in 5276487611
(apparently we haven't used PINSRW before)
2014-09-20 11:46:05 +02:00
Henrik Rydgard
e6fb2ed538 Update lang 2014-09-20 11:34:20 +02:00
Henrik Rydgard
f416978013 DX9: Support anisotropic filtering. Fixes #6929 2014-09-20 10:32:43 +02:00
Bigpet
7a109ebf0b comment out display list debug window
comment out the display list debug window in the QT version
because it's not maintained and currently causes compilation
errors because it was not updated to deal with the new GPU
backend
2014-09-19 15:18:17 +02:00
Henrik Rydgard
9bb5bd6fb3 Of course have to update these as well. 2014-09-19 00:39:34 +02:00
Henrik Rydgard
9c625a79a1 DX9: Use 4x3 matrices for bones too. Compact shader constants. 2014-09-18 23:14:53 +02:00
Henrik Rydgard
6304d60b40 Convert 4x4 to 4x3 matrices where possible (except bones) 2014-09-18 23:08:46 +02:00
Henrik Rydgård
23ade6108d Merge pull request #6917 from unknownbrackets/vertexjit
Add x86 weight ToFloat handling for d3d9
2014-09-18 17:48:22 +02:00
daniel229
1e2abba2b1 Replace function in Toradora! Portable 2014-09-18 15:47:52 +08:00
daniel229
efa35294ce Replace function in Hentai Ouji To Warawanai Neko 2014-09-18 15:45:58 +08:00
daniel229
4d6e0f6d31 Another function replace in Kirameki School Life 2014-09-18 15:41:39 +08:00
daniel229
a657da91c3 Replace download frame in Toaru Majutsu to Kagaku no Ensemble 2014-09-18 15:37:12 +08:00
daniel229
48b774d143 Replace download frame in Rezel Cross 2014-09-18 15:29:59 +08:00
Unknown W. Brackets
967df9c018 vertexjit: Use SSE4 in tc u8/u16 code.
It's not much different for non-SSE 4, might as well be common.
2014-09-17 23:15:24 -07:00
Unknown W. Brackets
5276487611 vertexjit: Use SSE for all weights, u8/u16. 2014-09-17 23:14:36 -07:00