D3D9 Get maxAnisotropyLevel from device caps

This commit is contained in:
CPkmn 2014-09-20 22:39:01 -07:00
parent dda3ca3d5f
commit d0b225df7c

View file

@ -74,8 +74,20 @@ TextureCacheDX9::TextureCacheDX9() : clearCacheNextFrame_(false), lowMemoryMode_
memset(clutBufConverted_, 0, 4096 * sizeof(u32));
memset(clutBufRaw_, 0, 4096 * sizeof(u32));
// TODO: Get from device caps!
maxAnisotropyLevel = 16;
D3DCAPS9 pCaps;
ZeroMemory(&pCaps, sizeof(pCaps));
HRESULT result = 0;
if (pD3DdeviceEx) {
result = pD3DdeviceEx->GetDeviceCaps(&pCaps);
} else {
result = pD3Ddevice->GetDeviceCaps(&pCaps);
}
if (FAILED(result)) {
WARN_LOG(G3D, "Failed to get the device caps!");
maxAnisotropyLevel = 16;
} else {
maxAnisotropyLevel = pCaps.MaxAnisotropy;
}
SetupTextureDecoder();
}