d3d9: Oops, don't need this, no prescale.

Hmm, trying to reduce differences, though...
This commit is contained in:
Unknown W. Brackets 2014-09-21 00:09:38 -07:00
parent 77b2da7345
commit a62f88d1f8

View file

@ -104,11 +104,7 @@ void ComputeVertexShaderIDDX9(VertexShaderIDDX9 *id, u32 vertType, int prim, boo
// 2 bits.
id1 |= (vertTypeGetWeightMask(vertType) >> GE_VTYPE_WEIGHT_SHIFT) << 25;
id1 |= (gstate.areNormalsReversed() & 1) << 27;
if (doTextureProjection && gstate.getUVProjMode() == GE_PROJMAP_UV) {
id1 |= ((vertType & GE_VTYPE_TC_MASK) >> GE_VTYPE_TC_SHIFT) << 28; // two bits
} else {
id1 |= (hasTexcoord & 1) << 28;
}
id1 |= (hasTexcoord & 1) << 28;
}
id->d[0] = id0;