Commit graph

27582 commits

Author SHA1 Message Date
Henrik Rydgård
51f080dfd0 Remove unnecessary vector from thin3d_gl texture handling. 2020-07-27 18:22:23 +02:00
Henrik Rydgård
49f1ac284d
Merge pull request #13210 from hrydgard/install-texpack-fixes
Fixes for texpack installation
2020-07-27 17:54:20 +02:00
Henrik Rydgård
efdd597cd1 Remove wrong comment 2020-07-27 17:00:46 +02:00
Henrik Rydgård
0939804a23 Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
Ran into multiple odd bugs, the PSP init process really needs a rework..
2020-07-27 16:55:44 +02:00
Henrik Rydgård
fbaba82c68 Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Henrik Rydgård
49ab71dc7c ExceptionHandler uninstall: Don't crash if no exception handler already installed. 2020-07-27 16:54:50 +02:00
Henrik Rydgård
7d2b1952d5
Merge pull request #13207 from ANR2ME/net_apctl_stub
Added more stub for some unimplemented sceNetApctl* functions
2020-07-27 16:30:12 +02:00
Henrik Rydgård
041ef358fa
Merge pull request #13209 from sum2012/threadman_minor
Add some threadman's nids
2020-07-27 16:29:20 +02:00
sum2012
f025d2deee Add some threadman's nids
used in #13205
2020-07-27 21:18:38 +08:00
ANR2ME
eda5774408 Added more stub for some unimplemented sceNetApctl* functions 2020-07-27 19:51:01 +07:00
Henrik Rydgård
2af805dbc2
Merge pull request #13203 from sum2012/ModuleMgrForKernel_minor
Add two ModuleMgrForKernel's nids
2020-07-26 11:56:19 +02:00
sum2012
2f24a02323 Add two ModuleMgrForKernel's nids
used  in Dissidia final fantasy chinese patch
2020-07-26 17:12:01 +08:00
Unknown W. Brackets
2d51dec0a2
Merge pull request #13202 from parport0/master
Debugger: Add memory.read_*, memory write_*
2020-07-25 18:44:05 -04:00
parport0
fd62d30773 Debugger: Add memory.read_*, memory write_* 2020-07-26 01:18:16 +03:00
Henrik Rydgård
b4f2605cbe
Merge pull request #13198 from ANR2ME/adhocmatching_fix
AdhocMatching fix 3rd Player issue
2020-07-25 10:14:33 +02:00
ANR2ME
30ea1087dd Attempt to fix an issue when the 3rd player joined causing problem to other players on Patapon 3 (this may also affects other games that use AdhocMatching) 2020-07-25 11:48:19 +07:00
ANR2ME
2f44495654 Added more info to AdhocMatching Logs to get a better insight 2020-07-25 11:48:18 +07:00
Unknown W. Brackets
b6e98374d3 UI: Fix consistency in vsync setting for iOS. 2020-07-24 21:05:28 -07:00
Henrik Rydgård
020d7c3595
Merge pull request #13195 from twinaphex/master
(Libretro Windows) Buildfix
2020-07-24 10:59:11 +02:00
Henrik Rydgård
1ae08fe5c9
Merge pull request #13196 from ANR2ME/adhocmatching_fix
AdhocMatching fix
2020-07-24 10:58:38 +02:00
ANR2ME
87b712450f Locking before changing peer linked list order, just to be safe. 2020-07-24 14:46:40 +07:00
twinaphex
20d10187cd (Libretro Windows) Buildfix 2020-07-24 08:54:51 +02:00
ANR2ME
581ba6c326 Added target/destination IP & port of sceNetAdhocPtpConnect in the log to get better insight 2020-07-24 08:28:42 +07:00
ANR2ME
5153b60637 Fix some logs text 2020-07-24 08:07:01 +07:00
ANR2ME
c8ea017e8c Fix an issue where a player got disconnected when another player tries to join.
This should affects games that use AdhocMatching such as Patapon 3
2020-07-24 07:59:40 +07:00
Henrik Rydgård
809fd6b8fa Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Henrik Rydgård
dd8dd2c15d Libretro: Update minimum windows version to Vista. Committed on behalf of twinaphex
To fix a build error.
2020-07-23 22:37:42 +02:00
Henrik Rydgård
e9d0b5b90f D3D11 - don't forget to unbind secondary texture when we need to unbind.
Fixes Patapon 3 error reported in #13132.
2020-07-23 22:23:55 +02:00
Henrik Rydgård
3403e28470
Merge pull request #13191 from hrydgard/upnp-thread-ANR2ME
Do UPnP on a thread to avoid stutter. Extracted from #13132 by ANR2ME
2020-07-23 13:40:57 +02:00
ANR2ME
a6e3bed150 Just to be safe since SO_MAX_MSG_SIZE may not be available on all platform and forcing the definition to what windows use might be a bad idea. 2020-07-23 12:41:13 +02:00
ANR2ME
a3b21b04ea Making mac2str function easier/cleaner/safer to use for logging purpose 2020-07-23 12:41:13 +02:00
ANR2ME
bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME
596fad3f42 Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :) 2020-07-23 12:41:13 +02:00
Henrik Rydgård
8eac711a92
Merge pull request #13189 from hrydgard/reconnect-fixes-ANR2ME
AdHoc Reconnect fixes, extracted from #13132 by ANR2ME
2020-07-23 12:40:16 +02:00
ANR2ME
d078a73278 Need to make sure already connected to Adhoc Server before Creating/Joining a group. (Fix GTA VCS failed to join a group and unable to see any room) 2020-07-23 12:09:39 +02:00
ANR2ME
a0f0973462 Reconnect to Adhoc Server when disconnected while still having the AdhocCtl Inited (ie. due to timeout or network failure) so players doesn't need to reset the game to reconnect. 2020-07-23 12:09:28 +02:00
ANR2ME
68ac1d306d Fix issue when loading save state created from previous test version 2020-07-23 12:09:24 +02:00
Unknown W. Brackets
de439f8cd7
Correct a crash on a missing kernel object. 2020-07-22 23:59:09 -07:00
Henrik Rydgård
9f88a8835d
Merge pull request #13183 from hrydgard/upnp-fixes-ANR2ME
UPnP and miscellaneous fixes, extracted from #13132 by ANR2ME
2020-07-23 01:35:35 +02:00
ANR2ME
6695001b94 Fix timeout comparison 2020-07-22 23:13:41 +02:00
ANR2ME
df26845388 Minor fixes 2020-07-22 23:13:41 +02:00
ANR2ME
1d30a9efec Fix possible crash issue during Networking Cleanup 2020-07-22 23:13:41 +02:00
ANR2ME
e21ea719e9 Fixed PortManager fallback Cleanup issue when exiting PPSSPP due to early WSACleanup 2020-07-22 23:13:41 +02:00
ANR2ME
65bc68609c Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
ANR2ME
68fa15784c Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
ANR2ME
b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
Henrik Rydgård
eea2b23452
Merge pull request #13182 from hrydgard/gvg-psp2-fixes-ANR2ME
Fixes for GvG Next Plus, Phantasy Star Portable 2 extracted from #13132
2020-07-22 23:12:58 +02:00
Henrik Rydgård
c5d912baa2 Further libretro buildfix 2020-07-22 22:49:03 +02:00
ANR2ME
3e2266e1c4 Making sure there are no warnings on adhoc code when building on android studio 2020-07-22 22:31:05 +02:00
ANR2ME
2ca6a4f0d7 Fixed GvG Next Plus, Phantasy Star Portable 2, and some minor changes 2020-07-22 22:22:59 +02:00