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Fix an issue where a player got disconnected when another player tries to join.
This should affects games that use AdhocMatching such as Patapon 3
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@ -5261,7 +5261,7 @@ void actOnBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * se
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sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD;
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// Initialize Ping Timer
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peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0;
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sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0;
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peerlock.lock();
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