Fix an issue where a player got disconnected when another player tries to join.

This should affects games that use AdhocMatching such as Patapon 3
This commit is contained in:
ANR2ME 2020-07-24 07:58:38 +07:00
parent 809fd6b8fa
commit c8ea017e8c

View file

@ -5261,7 +5261,7 @@ void actOnBirthPacket(SceNetAdhocMatchingContext * context, SceNetEtherAddr * se
sibling->state = PSP_ADHOC_MATCHING_PEER_CHILD;
// Initialize Ping Timer
peer->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0;
sibling->lastping = CoreTiming::GetGlobalTimeUsScaled(); //real_time_now()*1000000.0;
peerlock.lock();