Commit graph

33379 commits

Author SHA1 Message Date
Henrik Rydgård
370a7304a6 Careful with min filtering of framebuffer textures only if auto max quality is on. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
7c2b4b60ab
Merge pull request #16033 from sum2012/patch-1
Increase log level of ppsspp version
2022-09-16 15:21:34 +02:00
sum2012
976b502c82 Increase log level of ppsspp version
Default log level is Error so that cannot see it,
2022-09-16 21:05:55 +08:00
Henrik Rydgård
02793375a4
Merge pull request #16032 from hrydgard/more-outrun-water-fixes
Fix the water in Outrun when no logic ops
2022-09-16 13:15:32 +02:00
Henrik Rydgård
ac9677dcc0 Ah, need to enable the Mali workaround for Outrun's water, too. 2022-09-16 13:14:44 +02:00
Henrik Rydgård
9ec35d1464 Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic) 2022-09-16 12:39:37 +02:00
Henrik Rydgård
a7419227e1
Merge pull request #16031 from hrydgard/screen-names
Tag all the UI screens with names, improve logging of scissor errors
2022-09-16 11:10:35 +02:00
Henrik Rydgård
0b9d6f9cb0 Log the screen tag when logging scissor errors. 2022-09-16 10:32:09 +02:00
Henrik Rydgård
9f3851678e Add tags to all our UI screens. Useful to debug UI problems. 2022-09-16 10:14:00 +02:00
Henrik Rydgård
ca2962beab
Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
2022-09-16 08:33:11 +02:00
Henrik Rydgård
1b9bc141f3
Merge pull request #16027 from SpriteOvO/riscv
Fix const pointer conversion error for RISC-V
2022-09-15 19:07:06 +02:00
Sprite
0ed86188b0 Fix const pointer conversion error for RISC-V 2022-09-15 23:53:19 +08:00
Henrik Rydgård
e8aaf22163 D3D9 crashfix (flare doesn't render correctly though) 2022-09-15 17:22:09 +02:00
Henrik Rydgård
5d4075376d Copy the texels directly in LoadCLUT 2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1 Small simplification 2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367 Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit) 2022-09-15 09:15:02 +02:00
Henrik Rydgård
7923e87ba8
Merge pull request #16026 from lvonasek/fix_openxr_glitches
OpenXR - Ensure the head pose is locked during frame rendering
2022-09-15 00:18:36 +02:00
Henrik Rydgård
9c2bfad749 Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings. 2022-09-15 00:18:26 +02:00
Lubos
3331fedab7 OpenXR - Better variable/methods naming 2022-09-15 00:03:41 +02:00
Henrik Rydgård
a208afb7b8 OpenGL and D3D11 fixes 2022-09-14 23:35:15 +02:00
Lubos
0c2d47d74d OpenXR - Add code comments 2022-09-14 23:23:28 +02:00
Henrik Rydgård
85bb6786a1 Log improvements 2022-09-14 23:13:46 +02:00
Henrik Rydgård
1f6d27bd55 Ridge Racer fix 2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25 Get depal-from-dynamic-CLUT working 2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f Set texcache entry status flag if CLUT needs to be dynamic 2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899 Allow binding "native" texture objects to thin3d 2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242 Start implementing ApplyTextureDepal 2022-09-14 22:18:35 +02:00
Henrik Rydgård
431f142413 Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
Henrik Rydgård
6744fe3da1 OpenGL fix 2022-09-14 22:18:34 +02:00
Henrik Rydgård
7213e9b7c2 Comment 2022-09-14 22:18:34 +02:00
Henrik Rydgård
650ce22359 Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res 2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187 Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
Henrik Rydgård
d551d0dd8f Enable DownloadCLUT and ShaderBitmask for Burnout Dominator 2022-09-14 22:18:34 +02:00
Henrik Rydgård
8d00df12a4 Detect the CLUT8/8888 situation
Implement CLUT8 depal from 8888 textures. Hard to tell if working
2022-09-14 22:18:34 +02:00
Henrik Rydgård
4803825f83 Buffer copy matching workaround 2022-09-14 22:18:34 +02:00
Lubos
57ef2bb0d5 OpenXR - Ensure the head pose is locked during frame rendering 2022-09-14 20:36:33 +02:00
Unknown W. Brackets
e2768b9e0c
Merge pull request #16025 from hrydgard/tex-decode-flags
Change the parameters to DecodeTextureLevel from multiple bools to a flags enum.
2022-09-14 10:05:58 -07:00
Henrik Rydgård
0ed1f3d461 Switch multiple bools as parameters to DecodeTextureLevel to a flags enum. 2022-09-14 18:40:08 +02:00
Henrik Rydgård
776c650017 Fix regression in Tantalus games. See #15914 2022-09-14 08:58:06 +02:00
Henrik Rydgård
cf2ad5ceaf
Merge pull request #16024 from unknownbrackets/logicop-simulate
GPU: Fix simulating logicop with blend and shader
2022-09-14 08:41:29 +02:00
Unknown W. Brackets
440062530e GE Debugger: Allow fb copies while stepping.
This is now causing crashes and should be allowed.
2022-09-13 19:07:54 -07:00
Unknown W. Brackets
a397c74140 GPU: Fix simulating logicop with blend and shader.
We only need to do it in the shader, if we're doing it in the shader.
2022-09-13 19:07:25 -07:00
Unknown W. Brackets
7b47ba8022
Merge pull request #16023 from hrydgard/framebuffer-clut-prep
Small refactorings around clut and framebuffers
2022-09-13 06:51:58 -07:00
Henrik Rydgård
b4d0ac2e1c Unify CLUT texture size at 512 to reduce complexity. Worth the extra bytes. 2022-09-13 11:56:56 +02:00
Henrik Rydgård
39890f7d6f Extract function GetReinterpretPipeline 2022-09-13 11:46:47 +02:00
Henrik Rydgård
dab38f7261
Merge pull request #16022 from unknownbrackets/savedata-size
Savedata: Return errors more correctly on load
2022-09-13 09:47:21 +02:00
Henrik Rydgård
f18b0277f4
Merge pull request #16021 from unknownbrackets/softgpu-compact
Reduce the size of state and vertex data in softgpu
2022-09-13 09:45:00 +02:00
Unknown W. Brackets
ce80900b75 Savedata: Return errors more correctly on load.
If the buffer isn't large enough, return an error.  See #14687, thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Unknown W. Brackets
8371091734 softgpu: Force correct alignment on 32-bit. 2022-09-12 22:15:02 -07:00