Henrik Rydgård
370a7304a6
Careful with min filtering of framebuffer textures only if auto max quality is on.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
7c2b4b60ab
Merge pull request #16033 from sum2012/patch-1
...
Increase log level of ppsspp version
2022-09-16 15:21:34 +02:00
sum2012
976b502c82
Increase log level of ppsspp version
...
Default log level is Error so that cannot see it,
2022-09-16 21:05:55 +08:00
Henrik Rydgård
02793375a4
Merge pull request #16032 from hrydgard/more-outrun-water-fixes
...
Fix the water in Outrun when no logic ops
2022-09-16 13:15:32 +02:00
Henrik Rydgård
ac9677dcc0
Ah, need to enable the Mali workaround for Outrun's water, too.
2022-09-16 13:14:44 +02:00
Henrik Rydgård
9ec35d1464
Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
2022-09-16 12:39:37 +02:00
Henrik Rydgård
a7419227e1
Merge pull request #16031 from hrydgard/screen-names
...
Tag all the UI screens with names, improve logging of scissor errors
2022-09-16 11:10:35 +02:00
Henrik Rydgård
0b9d6f9cb0
Log the screen tag when logging scissor errors.
2022-09-16 10:32:09 +02:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Henrik Rydgård
ca2962beab
Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
...
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
2022-09-16 08:33:11 +02:00
Henrik Rydgård
1b9bc141f3
Merge pull request #16027 from SpriteOvO/riscv
...
Fix const pointer conversion error for RISC-V
2022-09-15 19:07:06 +02:00
Sprite
0ed86188b0
Fix const pointer conversion error for RISC-V
2022-09-15 23:53:19 +08:00
Henrik Rydgård
e8aaf22163
D3D9 crashfix (flare doesn't render correctly though)
2022-09-15 17:22:09 +02:00
Henrik Rydgård
5d4075376d
Copy the texels directly in LoadCLUT
2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1
Small simplification
2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367
Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
2022-09-15 09:15:02 +02:00
Henrik Rydgård
7923e87ba8
Merge pull request #16026 from lvonasek/fix_openxr_glitches
...
OpenXR - Ensure the head pose is locked during frame rendering
2022-09-15 00:18:36 +02:00
Henrik Rydgård
9c2bfad749
Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
2022-09-15 00:18:26 +02:00
Lubos
3331fedab7
OpenXR - Better variable/methods naming
2022-09-15 00:03:41 +02:00
Henrik Rydgård
a208afb7b8
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
Lubos
0c2d47d74d
OpenXR - Add code comments
2022-09-14 23:23:28 +02:00
Henrik Rydgård
85bb6786a1
Log improvements
2022-09-14 23:13:46 +02:00
Henrik Rydgård
1f6d27bd55
Ridge Racer fix
2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f
Set texcache entry status flag if CLUT needs to be dynamic
2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242
Start implementing ApplyTextureDepal
2022-09-14 22:18:35 +02:00
Henrik Rydgård
431f142413
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
Henrik Rydgård
6744fe3da1
OpenGL fix
2022-09-14 22:18:34 +02:00
Henrik Rydgård
7213e9b7c2
Comment
2022-09-14 22:18:34 +02:00
Henrik Rydgård
650ce22359
Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
2022-09-14 22:18:34 +02:00
Henrik Rydgård
a52e62a187
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100 . Compat flag for now.
2022-09-14 22:18:34 +02:00
Henrik Rydgård
d551d0dd8f
Enable DownloadCLUT and ShaderBitmask for Burnout Dominator
2022-09-14 22:18:34 +02:00
Henrik Rydgård
8d00df12a4
Detect the CLUT8/8888 situation
...
Implement CLUT8 depal from 8888 textures. Hard to tell if working
2022-09-14 22:18:34 +02:00
Henrik Rydgård
4803825f83
Buffer copy matching workaround
2022-09-14 22:18:34 +02:00
Lubos
57ef2bb0d5
OpenXR - Ensure the head pose is locked during frame rendering
2022-09-14 20:36:33 +02:00
Unknown W. Brackets
e2768b9e0c
Merge pull request #16025 from hrydgard/tex-decode-flags
...
Change the parameters to DecodeTextureLevel from multiple bools to a flags enum.
2022-09-14 10:05:58 -07:00
Henrik Rydgård
0ed1f3d461
Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
2022-09-14 18:40:08 +02:00
Henrik Rydgård
776c650017
Fix regression in Tantalus games. See #15914
2022-09-14 08:58:06 +02:00
Henrik Rydgård
cf2ad5ceaf
Merge pull request #16024 from unknownbrackets/logicop-simulate
...
GPU: Fix simulating logicop with blend and shader
2022-09-14 08:41:29 +02:00
Unknown W. Brackets
440062530e
GE Debugger: Allow fb copies while stepping.
...
This is now causing crashes and should be allowed.
2022-09-13 19:07:54 -07:00
Unknown W. Brackets
a397c74140
GPU: Fix simulating logicop with blend and shader.
...
We only need to do it in the shader, if we're doing it in the shader.
2022-09-13 19:07:25 -07:00
Unknown W. Brackets
7b47ba8022
Merge pull request #16023 from hrydgard/framebuffer-clut-prep
...
Small refactorings around clut and framebuffers
2022-09-13 06:51:58 -07:00
Henrik Rydgård
b4d0ac2e1c
Unify CLUT texture size at 512 to reduce complexity. Worth the extra bytes.
2022-09-13 11:56:56 +02:00
Henrik Rydgård
39890f7d6f
Extract function GetReinterpretPipeline
2022-09-13 11:46:47 +02:00
Henrik Rydgård
dab38f7261
Merge pull request #16022 from unknownbrackets/savedata-size
...
Savedata: Return errors more correctly on load
2022-09-13 09:47:21 +02:00
Henrik Rydgård
f18b0277f4
Merge pull request #16021 from unknownbrackets/softgpu-compact
...
Reduce the size of state and vertex data in softgpu
2022-09-13 09:45:00 +02:00
Unknown W. Brackets
ce80900b75
Savedata: Return errors more correctly on load.
...
If the buffer isn't large enough, return an error. See #14687 , thanks
sum2012 and gid15.
For many error cases, ensure SFO data and bind are not updated on failure,
and that dataSize is forced to zero on data errors.
2022-09-13 00:10:27 -07:00
Unknown W. Brackets
8371091734
softgpu: Force correct alignment on 32-bit.
2022-09-12 22:15:02 -07:00