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GE Debugger: Allow fb copies while stepping.
This is now causing crashes and should be allowed.
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@ -1073,7 +1073,7 @@ bool FramebufferManagerCommon::BindFramebufferAsColorTexture(int stage, VirtualF
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// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
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// Let's just not bother with the copy in that case.
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bool skipCopy = !(flags & BINDFBCOLOR_MAY_COPY) || GPUStepping::IsStepping();
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bool skipCopy = !(flags & BINDFBCOLOR_MAY_COPY);
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// Currently rendering to this framebuffer. Need to make a copy.
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if (!skipCopy && framebuffer == currentRenderVfb_) {
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