GE Debugger: Allow fb copies while stepping.

This is now causing crashes and should be allowed.
This commit is contained in:
Unknown W. Brackets 2022-09-13 19:07:54 -07:00
parent a397c74140
commit 440062530e

View file

@ -1073,7 +1073,7 @@ bool FramebufferManagerCommon::BindFramebufferAsColorTexture(int stage, VirtualF
// currentRenderVfb_ will always be set when this is called, except from the GE debugger.
// Let's just not bother with the copy in that case.
bool skipCopy = !(flags & BINDFBCOLOR_MAY_COPY) || GPUStepping::IsStepping();
bool skipCopy = !(flags & BINDFBCOLOR_MAY_COPY);
// Currently rendering to this framebuffer. Need to make a copy.
if (!skipCopy && framebuffer == currentRenderVfb_) {