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Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res
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2 changed files with 10 additions and 5 deletions
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@ -36,14 +36,14 @@ struct UB_VS_FS_Base {
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uint32_t spline_counts; uint32_t depal_mask_shift_off_fmt; // 4 params packed into one.
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uint32_t colorWriteMask; float mipBias;
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// Fragment data
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float fogColor[4];
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float texEnvColor[4];
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float fogColor[4]; // .w is unused
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float texEnvColor[4]; // .w is unused
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int alphaColorRef[4];
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int colorTestMask[4];
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float blendFixA[4];
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float blendFixB[4];
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float blendFixA[4]; // .w is unused
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float blendFixB[4]; // .w is unused
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float texClamp[4];
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float texClampOffset[4];
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float texClampOffset[4]; // .zw are unused
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};
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static const char *ub_baseStr =
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@ -1304,6 +1304,11 @@ ULES00262 = true
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ULUS10064 = true
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ULKS46087 = true
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# Burnout Dominator - lens flare effect (issue #11100)
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# Some of the steps don't work at high resolution yet.
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ULUS10236 = true
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ULES00703 = true
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[AllowDownloadCLUT]
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# Temporary compatibility option, while developing a GPU CLUT-from-framebuffer path.
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