Force low resolution for effects in Burnout Dominator. Fixes lens flare at high res

This commit is contained in:
Henrik Rydgård 2022-09-12 21:10:27 +02:00
parent a52e62a187
commit 650ce22359
2 changed files with 10 additions and 5 deletions

View file

@ -36,14 +36,14 @@ struct UB_VS_FS_Base {
uint32_t spline_counts; uint32_t depal_mask_shift_off_fmt; // 4 params packed into one.
uint32_t colorWriteMask; float mipBias;
// Fragment data
float fogColor[4];
float texEnvColor[4];
float fogColor[4]; // .w is unused
float texEnvColor[4]; // .w is unused
int alphaColorRef[4];
int colorTestMask[4];
float blendFixA[4];
float blendFixB[4];
float blendFixA[4]; // .w is unused
float blendFixB[4]; // .w is unused
float texClamp[4];
float texClampOffset[4];
float texClampOffset[4]; // .zw are unused
};
static const char *ub_baseStr =

View file

@ -1304,6 +1304,11 @@ ULES00262 = true
ULUS10064 = true
ULKS46087 = true
# Burnout Dominator - lens flare effect (issue #11100)
# Some of the steps don't work at high resolution yet.
ULUS10236 = true
ULES00703 = true
[AllowDownloadCLUT]
# Temporary compatibility option, while developing a GPU CLUT-from-framebuffer path.