Henrik Rydgård
ff340b8183
Merge pull request #14561 from archanox/master
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RISC-V Port
2021-08-07 13:36:13 +02:00
Henrik Rydgård
ff5b6ca3da
A bunch of small scoped storage UX improvements.
2021-08-05 21:53:18 +02:00
Henrik Rydgård
793e79945f
Enable scoped storage enforcement on Android 11+.
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This has a number of UX issues and bugs we need to work through, but at least
games are playable, things mostly work. Upgrades are handled smoothly by
keeping existing storage access until you uninstall. After a reinstall, you'll
need to re-select your old PSP directory manually in settings :(
2021-08-04 23:22:43 +02:00
Pierce Andjelkovic
bd8759853b
Fix ABI
2021-07-31 01:50:48 +10:00
Pierce Andjelkovic
d9a3741fcb
RISC-V CPU detect
2021-07-28 21:58:56 +10:00
Henrik Rydgård
e7b3afbc7a
Minor cleanups
2021-06-13 10:28:27 +02:00
Henrik Rydgård
0328816870
Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was.
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Also make currentDirectory a Path, and add support for Path config
parameters.
Buildfixes
More Qt buildfixes
Oops, didn't mean to change zstd ver
2021-05-30 00:49:47 +02:00
Unknown W. Brackets
2558022afe
Config: Move data path settings to Paths.
2021-05-15 11:11:37 -07:00
Unknown W. Brackets
2a9170a2ea
http: Use Path for the download file.
2021-05-14 22:46:03 -07:00
Henrik Rydgård
025bcb1673
Introduce Path, start using it all over the place.
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Still lots left to convert!
Convert GetSysDirectory to return Path.
More buildfixing
Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
0fb655acf6
Merge pull request #14202 from unknownbrackets/ui-labels
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Add labels to all UI views
2021-02-28 20:10:38 +01:00
Henrik Rydgård
54c9e28444
Android: Implement opening ISOs through a file picker and Storage Access Framework
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Has issues with the recent list - fails to open during shutdown due to
no activity, there's a little race to fix.
2021-02-27 13:49:20 +01:00
Henrik Rydgård
26eab06886
Add a Storage tab to System Information.
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Add a system property that we can later query to see if we should use
scoped storage adaptations or not.
2021-02-27 11:49:38 +01:00
Henrik Rydgård
21511ac7b2
Don't even try the hack on iOS 14.4
2021-02-22 09:31:18 +01:00
Henrik Rydgård
bd7b283399
Add iOS version detection, turn off JIT on bootup if >= 14.3.
2021-02-22 09:16:51 +01:00
Unknown W. Brackets
3360121b5c
UI: Expose lists better in descriptions.
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Explicitly marks several lists, which should make exposing text better.
2021-02-21 18:41:08 -08:00
Unknown W. Brackets
3c778f567c
UI: Add text description for all views.
2021-02-21 16:38:02 -08:00
Henrik Rydgård
ae50534918
Add a new command in developer tools to list and load framedumps from framedump.ppsspp.org/repro/
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Useful to make it easy to test GPU driver bugs etc, without having to
use real games or copying files around.
2021-01-31 14:42:40 +01:00
Henrik Rydgård
e15064b2fc
Framedump test screen. Downloads a list of framedumps.
2021-01-31 13:13:42 +01:00
Gleb Mazovetskiy
0fb42e07a6
CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN
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For consistency with USE_UBSAN
2021-01-29 23:10:22 +00:00
Henrik Rydgård
e14437cb3f
OpenGL: Assorted shader-depal bugfixes and regression fixes.
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Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
43ce4e7493
Remove an unmotivated ifdef. Additional cleanup
2020-10-22 00:10:21 +02:00
Henrik Rydgård
1a78328e32
Add an option to the in-game dev menu to reset counts on limited logging
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(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
Henrik Rydgård
b236691548
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Unknown W. Brackets
6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Henrik Rydgård
b11c7774bc
Only show frames per buffer if the number is available through sysinfo
2020-05-16 19:03:15 +02:00
Henrik Rydgård
caf8e5496d
SDL: Show the actually used sample rate in system info.
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Right now it'll always be the requested 44100 though anyway.
2020-05-16 17:46:21 +02:00
Unknown W. Brackets
373ff6061f
UI: Show refresh rate on more platforms.
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It's detected on SDL/Qt, so we should show it there.
2020-02-15 17:47:10 -08:00
Unknown W. Brackets
e8f018179d
UI: Correct refresh rate display.
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It's a float now, not a premultiplied int.
2020-02-15 17:41:56 -08:00
iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård
0b9353b1dc
Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381 .
2019-10-02 22:05:34 +02:00
Henrik Rydgård
90de634d1e
Analog test screen: Fix drawing of the X marks
2019-09-03 00:05:18 +02:00
Henrik Rydgård
653afeb7ab
Vulkan: Implement basic integrated GPU profiling.
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Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Henrik Rydgård
7853c90abb
JIT: Split VFPU_MTX disable options. To help with #9843
2019-06-03 23:28:15 +02:00
Henrik Rydgård
6fd40332fd
JitDisable: Add option to disable regalloc across instructions (flush after every instruction)
2019-06-02 16:06:10 +02:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Henrik Rydgard
a802adb1f6
Add simple UI for JIT feature disable flags
2019-02-04 13:00:08 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Unknown W. Brackets
ca8681f59c
UI: Fix incorrect 3D API.
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If the string doesn't exist (e.g. OpenGL ES), the std::string goes out of
scope, and we end up with a bad string. Oops.
2018-11-10 09:49:08 -08:00
Henrik Rydgård
9cd8911d0d
Update README for 1.7.1
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And add some disabled debug code.
2018-11-01 14:45:07 +01:00
Henrik Rydgård
842290b6dd
Workaround for bad int behaviour on Adreno / GLES. (no problems in
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Vulkan).
See #11480 , should help #11479 .
2018-10-20 13:22:14 +02:00